I guess I should post my comics here, rather than DnDMemes :)
Can I retitle this to
Creative Character concepts I wish my players would come up with.
Character concepts I HAVE played in recent years:
Goblin priestess of Tymora who’s on a mission to free her people from their tyrant god Maglubiyet, and change hearts and minds for goblins in large cities through setting a personal good example.
Treant druid who’s on the run from the authorities because she keeps planting knotweed in the foundations of various large buildings and temples. (I used the tortle lineage for stats)
Middle sibling from a noble family who is competing against all the other siblings to “earn the most money” by a set date, because the one who brings the most cash home gets the family inheritance. Decided “adventuring” had the best return for time spent.
Imprisoned Artificer who designed and built a robot (5e “nimblewright”) that she could telepathically pilot - then sent it out to go recruit an adventuring party to rescue herself.
I love the art. It’s adorable.
From the character concepts my favorite is the noble competing for gold and treasure. It’s a fun twist on the I’m here for the money motivation.
The construct trying to save the master is cool as it can potentially lead to swapping characters after a while. But it’s a bit main charactery for some campaigns.
It did lead to swapping characters, at level 6! I went from Warforged Artificer to Gnome “Inventor” (she’s a wizard, but I reskin all of the spells as tinkered inventions)
(These two tokens are what I used for the nimblewright)
(This is the key art for the gnome inventor)
As for the “main character-y” stuff… I basically hid the entire backstory from the group for 6 months of play, my character was worried that agents of her captors might track her down and put an end to her one shot at a rescue, and since their an organization with active spies all over the place, she was hiding everything until she was sure she could trust the group.
Over time, I told different characters part of the story, in confidence, which lead to (at one point) every other PC in the group having a completely contrasting explanation of what my “deal” was, under instructions to not tell anyone else.
Once I actually came clean and explained the situation to them, they organized a rescue op and saved her in 3 sessions. Less of a “main character” result and more of a “character side-plot” outcome - everyone else has their own personal side stories, and some of them are pretty involved…
Ok but the warforged druid one is genuinely pretty awesome.
I’ll probably post some of my more popular comics to support this project, but… maybe only a couple a week so as to not flood the place :D
I really like the warforged druid concept. Very beast wars to me lol
Any particular stories on why you’re banned from playing wizards?
I tend to have a habit of looking at all the tools I have, and using them to the greatest possible effect I can…
I played “Princes of the Apocalypse” with a Pyrophobic Librarian called Neff, who refused to take most evocation spells - the entire table accused me of sandbagging by refusing to take fireball…
Let me tell you, half the bosses in the campaign were unable to act, because every spell they cast was counterspelled by a tiny gnome with spell slots not being reserved for DPS. The other half of the bosses suffered from being extraplanar entities hit by the banish spell with a 100% guaranteed success rate. My DM refuses to let anyone play diviner ever again.
Let’s see what this terror of the module looks like.
The worst trick I sat on, and I saved it entirely for the final boss fight.
DM’s like “here’s the final boss, I gave them a huge number of legendary saves so you can’t just banish them”
Let me tell you, the noise a DnD table makes when you say “uh DM, please don’t roll initiative for the final boss, I’d like them to roll a 1 thank you.” gold.
Your group is different from ours. Literally all of these would be “yes! What else about this character is strange or interesting”
And we’ve never had a wizard who wasn’t a walking catastrophe. Or a warrior. Or a bard. Mostly the bards. The bards are all disasters
Ah… my “groups” - most of these have been vetoed by different DMs for various sensible reasons.
What were the reasons?
Usually just that it was a bad fit for the campaign tone. In the case of “wizards” it was “not after what you did last time” :p