It’s only currently planned for PC, with no controller or console plans yet — and Mountaintop won’t necessarily allow Steam Deck to join. “Steam Deck is a concern as a cheating vector, and I think our anti-cheat systems may block it right now,” Mountaintop CEO and cofounder Nate Mitchell tells me.
Bro when is gaming gonna get over this idea that the ONLY way to block cheaters is with some kernel level spyware. Its fucking ridiculous dog
It’s because of corporate greed. Anticheat is basically totally achievable on the server side, but that requires much more computing power. The idea of client side anticheat is to reduce infrastructure cost.
Eh, it’s also much easier to slap a client-side detector on because you can use generic detection methods. When you’re doing it server-side, you have to rely a lot on statistical analysis and it’s all game specific.
In the end you can, of course, reduce it all to not shelling out money, but there is some nuance too.
PC = Microsoft™️ PC according to this article
I don’t even have a steam deck, and this would make me never play the game, much less pay for it
StEaM DeCk OnlY sUpPoRtS VAC, EAC aNd BaTtLe EyE, ThAt’S nOt EnOuGh AnTi ChEaT fOr MuH GaMe
And besides that, it’s not like you COULDN’T write a fairly capable and cross-platform anti-cheat…
I’m no fan of kernel level anti cheat either, but that “capable” anti cheat still sucks. At this point, I’m convinced that good anti cheat is actually impossible, so you may as well just not put it in the kernel. There are so many ways to cheat that an anti cheat will never detect.
Having a literal AI strapped to a physical controller (wires soldered to button contacts and so on), with a camera that watches the TV and plays for you is already a thing and cant be stopped except via serverside anticheat
doesn’t even need AI, current real triggerbots only need a small area around your crosshair and use color information to determine whether you should shoot or not.
That game use Battle-eye btw.