How about instead of nerfing the items that are absolutely needed for higher level play and instead fix the rest of the shit weapons?! Making everything equally garbage does not solve the problem.
Patch notes have 3 weapons/stratagems getting nerfed vs 5 weapons/stratagems getting buffed. I don’t own the game but it sounds like they’re already hitting it from both sides? If they do nothing but buffs there’s a huge risk of just powercreeping everything.
The people commenting here do own the game and have hundreds of hours into it, including myself.
The nerfs here described have a much higher impact (railgun shots literally bounce off enemies now) than the buffs to the weapons that were an absolute joke already and still are ineffective.
We did read all the patch notes, we did try all of the changes described, and then we came and expressed our opinion on it. Don’t assume what others have/have not done.
Well I think you meant to reply to the other commenter, but in any case what you said included:
instead fix the rest of the shit weapons?! Making everything equally garbage does not solve the problem.
And it sounds like they’re already trying to do this with the buffs (though again: I don’t own the game). It’s the first balance patch - I assume (and hope) that the situation will continue to improve with further updates similar to Helldivers 1 and its many patches.
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Starcraft is a symmetrical PvP game. Helldivers 2 is an asymmetrical PvE game. It’s harder to adapt when your opponent isn’t effected by the same changes.
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You’re still missing the point, the players don’t play in the environment of a specific faction, they play in the space of all factions and their interactions.
Many changes caused even pro players to change what faction they mained. I’ll concede some pro players managed to win matches in environments where it was considered a terrible match up for them. They’re also pro players.
I do think there’s a tendency to be over dramatic about the changes but the comparison with Starcraft is a bad one. Nerfs can remove all solutions to a given situation, and no adapting can solve that.
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I don’t think everybody reads all the patch notes, they just read “nerf” and begin the kneejerk
They nerfed the strongest options (most of which I completely agree with) and then buffed 4 things that were either completely unusable (breaker spray and pray) or borderline unusable (Laser cannon, 120mm barrage and 380mm barrage). All of those are now usable but effectively useless in higher difficulty. The only weapon that got buffed that is useful in higher difficulty is the flamethrower, and my take is that it’s going to be the new “meta” weapon that they will eventually nerf because I think that is now stronger than the pre-nerf railgun. As for the nerfs, they primarily targeted gear people used to complete higher difficulties.
On paper it seems like they hit it from both sides, but in practice they made higher difficulties harder. And if you play with randos most of them struggled without even getting close to the highest difficulty, so natually people are annoyed.
Agreed. Breaker was the only weapon that felt…“normal” as far as normal goes in other similar games. The rest feel like ineffective peashooters. To hear that its been nerfed is a bit disappointing, ngl.
I think the game is supposed to feel difficult
What I read is “boohoo the game is too hard for me”
Not “too hard” as much as “needlessly frustrating and less fun”.
Like I’m going to win either way, but winning a game with guns that don’t feel good to use is less fun than also winning but with guns that do feel good to use.
And you define “satisfying” as “that one shot anything and trivialise everything”?
Uh no, I’d define satisfying as “Having a little bit more oomph than an airsoft gun against an NFL linebacker”
Players: “Why not just make all of the underpowered weapons actually useful in high difficulty?”
Arrowhead: “Go fuck yourselves, lmao rekt”
Comments like these are exactly why I’m happy I decided to wait six months before playing