

An easy solution to this problem is to allow any player to unpause the game.
An easy solution to this problem is to allow any player to unpause the game.
Halo 1 will have 3 different versions on PC before Halo 5 gets any. H5 must have really sucked.
I know nothing about this game nor Digimon as a whole. I could not give any less of a fuck about it lmao. It’s pretty clear you’re just rage-baiting though, so have a bad day I guess?
Lol. Dismissing something as mediocre without any further discussion in response to somebody liking said thing is not being “critical”. It’s being an ass.
Ghost of Tsushima, I believe.
This link has a pretty good comparison between the new and old gamepass features/prices. The cheapest tier is actually better than it used to be, but it looks like the more expensive ones are getting bundled with shit most people won’t want just so they can justify increasing the price.
There are four tiers to the gamepass: Core, Standard, PC, and Ultimate. The first two were exclusive to Xbox, the PC version was obviously exclusive to PCs, and Ultimate was available for both. All tiers aside from the PC gamepass are now being bundled with xbox’s cloud gaming, with higher tiers having shorter wait times and better quality.
This is all US pricing, so take it with a grain of salt considering the OP said their prices doubled:
I’d like to buy Sea of Stars or Dungeons of Hinterberg. They’ve both been on my wishlist for a while. But I can’t really justify the cost rn, and I already have a huge backlog to work through. So I’ll probably skip this autumn sale as well.
The same person is currently working on rebalancing Halo 2 as well. I don’t follow it closely enough to have any clue when it’ll be done, but I’m excited to try it when it finally is. H2 had loads of problems when being developed, and I’d love to see the game properly balanced and with extra content.
It kinda is a necessary evil, if you want free content at least. Especially for a website like youtube where you need to host millions of large videos 24/7. That shit ain’t cheap, and even google can’t make money out of thin air. Not that I’m defending youtube or anything, charging $8 a month for premium lite but still giving you ads is insane. Paid services should never have ads.
My problem isn’t with ads, but rather the type of ads used. Like I said a moment ago, I don’t think paid services should ever have ads of any kind. But for free websites, a few side banner ads are fine in my book, while ads in the middle of a page or popup ads or video ads (especially unskippable ones) are a no-go. Essentially anything that doesn’t interrupt what I’m doing is usually something I’m okay with.
just build the most mundane things with our creativity. It always felt so amazing even when the builds were so poor in quality.
I feel this. Nowadays I don’t enjoy building anymore, because I have too high a standard for block palettes and shapes and where things should go and stuff like that. No more square houses built entirely out of diamond blocks and obsidian. No more random japanese pagodas in the middle of my base. No more bulbasaur pixel art. Now it’s way more stressful and less fun I guess. And I even if I can have fun building a single base, I never have the motivation to build anything beyond that, because there’s just too much effort, motivation, and planning required.
I remember one day watching a small youtuber, who I can’t remember right now unfortunately, building a river that passed through a giant rainbow out of wool smack dab in the middle of their base. They talked about how they intentionally stopped trying to build pretty and logical things and just decided to have fun. It was really inspiring and nostalgic to see. So I do that too when I play now, and honestly, it’s actually harder than building “good” looking things. But it’s fun.
They’ve got a release for palworld 1.0 planned for 2026.
His results showed that the longer a game stayed in early access, the weaker its full-release sales tended to be.
I mean, this seems kinda inevitable, no? The longer you’re in early access, the larger the portion of your target audience has likely already bought your game.
That would depend entirely on the game. For example, the game Cassette Beasts has multiple DLC. One adds a small amount of actual new content to the game, and the rest are all cosmetic outfits for your characters. None of these cosmetic DLC are worth buying unless you really like the base game and want to support the developers. Then there’s games like The Binding of Isaac: Rebirth, where each of the DLC is a massive expansion to the base game, with the DLC having more content than the base game does at this point and are highly worth getting.
As far as Trails in the Sky is concerned, I know some of its DLC is cosmetic stuff and a lot of it gives you packs of in-game consumables. Doesn’t seem incredibly useful to me, but idk much about the game so I could be wrong.
Deluxe editions for games usually come bundled with DLC for a cheaper price than buying them and the game individually. Take older Call of Duty games for example, where buying the game and each DLC would cost a total of $120, but the deluxe edition with the same content would only cost you $100. So if you knew you were going to end up buying all four DLC, getting the deluxe edition was much cheaper.
In this particular game, I don’t know exactly what will end up in the deluxe edition but there’s already $72 worth of DLC so I imagine a lot of it is going to be included.
So they’re like… low-altitude helicopters?
You could argue that 200GB isn’t a lot, and that’s true in a way since some AAA titles — specifically, Call of Duty: Black Ops Cold War — are pushing over 300GB of installed size…
That just makes 200GB sound even bigger to me. The loss of 200GB isn’t as important when you go from being able to install 25 games down to 20. You really don’t need that many installed so you can cope. But when your available space drops from 5 games to 4? That’s a much bigger deal.
A Computer Emergency Response Team would be my guess.
https://en.m.wikipedia.org/wiki/Computer_emergency_response_team
Clickbait? In my RPS article? Say it isn’t so!
Not a very helpful metric outside of showing how popular game pass is. How many people bought/kept game pass just for cod? Seemingly a lot, according to record high game pass subscriptions during cod’s launch. In just four months, the old standard game pass cost nearly as much as cod would.
Which just goes to show why they increased its price and removed cod from all but the most expensive tiers. Now Game Pass Ultimate, the only tier on Xbox that now comes with cod, costs nearly as much as the entire game after just a two month membership. I’m sure they’re making boat loads more through game pass than individual sales.