• 140 Posts
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Joined 1 year ago
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Cake day: July 21st, 2023

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  • I like always a challange, but not unfai challange like in shin megami tensei, but i like it if the game is hard from beginning to the end. But shure, get a bit easier start is sometimes welcoming. Sadly a lot of game start hard and get easier (playing a lot hard mode, could be different in normal). Because when you start to optimize your chars, a lot games just get to easy. I like Final Fantasy X, the endgame has just some enemies you can’t defeat that easily because they stone the whole party or kill them after dying. You need to give it some thought, nur just using any attack but the right skills. I kind of like the dificulty of Soulhackers 2. It’s hard, just hard from beginning to the end, at least the bossfights. But sadly the optimization part for these bosses is a bit annoying, since you missing the ressources to get the right demons you need to defeat them. I’m not far enough in Metaphor, so far it’s rather easy, sometimes you need certain classes to defeat an enemy properly, but after you get the weakness or movepool of the boss, it’s easy enough.

















  • Eehhh well i played maybe 2 hours, not sure. And so far is a bit tutorial showing you slowing more options how to fight. And the main char feels kinda dumb, but maybe because i choose always the option people explain me what to do or what happens and all the time they tell me how stupid i am for asking that. Well let’s say so far it’s alright, but i’m still in tutorial mode. Bit annoying that you again have to wait for points to safe…but that’s expected on an Atlus game.