Total sales for Dragon’s Dogma II have surpassed 2.5 million units, Capcom announced. Cumulative sales for the Dragon’s Dogma series have surpassed 10 million units.
I appreciate the reasoned response. Maybe by the end of the game the pay items don’t feel limited, but they did in the first 20 hours I played before returning it.
If I was disappointed solely at the sales compared to my dislike then you’re right to think its nonsense. What I’m disappointed in is a business I have loyally and regularly purchased from for over 30 years compromising their product and making it worse to try and fleece more money. I also worry deeply that the game selling well despite the flak means every major developer will find their own way to follow suit and refine the tactic until it becomes the norm.
The game is designed so they feel like a limited resource, so that you don’t rely on them. The game is so much more enjoyable when both wakestones and ferrystones are a limited resource, you learn of carts, having to get away from the cart when fighting goblins in the way, fighting accordingly and avoiding npc deaths… Of course they felt limited in the first 20 hours, they are supposed to be a precious resource.
Revivas and teleports on key moments feel way better than having them around, honestly.
I don’t really get how you are disappointed in Capcom about the mtx, when is not something new at all about their products to offer mtx revivals and such. You can be against it of course but to be disappointed because it’s something new? It’s not.
I appreciate the reasoned response. Maybe by the end of the game the pay items don’t feel limited, but they did in the first 20 hours I played before returning it.
If I was disappointed solely at the sales compared to my dislike then you’re right to think its nonsense. What I’m disappointed in is a business I have loyally and regularly purchased from for over 30 years compromising their product and making it worse to try and fleece more money. I also worry deeply that the game selling well despite the flak means every major developer will find their own way to follow suit and refine the tactic until it becomes the norm.
The game is designed so they feel like a limited resource, so that you don’t rely on them. The game is so much more enjoyable when both wakestones and ferrystones are a limited resource, you learn of carts, having to get away from the cart when fighting goblins in the way, fighting accordingly and avoiding npc deaths… Of course they felt limited in the first 20 hours, they are supposed to be a precious resource.
Revivas and teleports on key moments feel way better than having them around, honestly.
I don’t really get how you are disappointed in Capcom about the mtx, when is not something new at all about their products to offer mtx revivals and such. You can be against it of course but to be disappointed because it’s something new? It’s not.