Enjoyed blasting through the campaign. Except where you notice they released the chapters later and the difficulty spikes are pretty bonkers if you ask me.
The way you build your character is also much more manageable compared to something like Path of Exile too, so that’s a big plus for me.
I kinda feel like LE was a poison pill for me, because I cannot go back to Path of Exile now. There’s just so many small quality of life upgrades that LE has added to the genre that Path of Exile feels legitimately antiquated. Auto-sort inventory, auto-loot crafting mats and gold by walking over them, so much more streamlined scaling, actually efficient targeted farming of rares and uniques…
It’s not a perfect game. It definitely has a shallow endgame, some multiplayer jank, and I worry about how they’ll be able to continue to add new skills and builds over time compared to the beauty and freedom of PoE’s gem system. Still, I’m glad I backed it all those years ago. It feels like a legitimate contender for greatest ARPG of all time, which is a huge accomplishment for the studio.
How they’ll expand the character builds is something I’m looking forward to. They’d have to make new characters or, at least, new advanced classes for it to work.
And yeah, the sheer amount of QoL features that PoE doesn’t have make it jarring to go back.
I haven’t explored the endgame much, I’m still exploring the classes (Spellblade was cool but I’m trying Lich now).
I mean, the single biggest praise I can give it is that every character I’ve rolled felt fun to play. I’ve done Beastmaster Summon Wolves, Druid Thorn Totems, Necro Zoo, Shadow Cascade Bladedancer, Smite Void Knight…
I know there are some classes that could use some help, like Forgemaster, but it’s really impressive just how many builds are possible and roughly in line in strength with one another.