nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comexternal-linkmessage-square27fedilinkarrow-up1141arrow-down16cross-posted to: games@lemmy.worldgames@lemmit.online
arrow-up1135arrow-down1external-linkDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square27fedilinkcross-posted to: games@lemmy.worldgames@lemmit.online
minus-squareFinal Remix@lemmy.worldlinkfedilinkEnglisharrow-up2·5 months agoOr even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.
Or even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.