Nemeski@lemm.ee to Games@sh.itjust.worksEnglish · 5 months agoElden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'www.pcgamer.comexternal-linkmessage-square185fedilinkarrow-up1284arrow-down15cross-posted to: games@lemmit.online
arrow-up1279arrow-down1external-linkElden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'www.pcgamer.comNemeski@lemm.ee to Games@sh.itjust.worksEnglish · 5 months agomessage-square185fedilinkcross-posted to: games@lemmit.online
minus-squareRenacles@lemmy.worldlinkfedilinkEnglisharrow-up56·5 months agoI think the main issue is NPC quests, they are complete nonsense and fail automatically based on arbitrary triggers.
minus-squareA_Very_Big_Fan@lemmy.worldlinkfedilinkEnglisharrow-up8·5 months agoI have 300 hours in the game and I’ve only seen the default ending 🫠
minus-squarejohn_lemmy@slrpnk.netlinkfedilinkEnglisharrow-up6·5 months agoYeah, this bummed me out in the game, a bit. Not like I was not expecting it though.
minus-squareEmpricorn@feddit.nllinkfedilinkEnglisharrow-up2·5 months agoAgreed. I don’t mind non-intuitive quest steps, but completely missable items, abilities and other content is inexcusable. That’s why we have to look up wikis…
minus-squareRenacles@lemmy.worldlinkfedilinkEnglisharrow-up3·5 months agoThe questlines are so intuitive that some were missing an ending for a few months due to bugs and nobody noticed.
minus-squareEmpricorn@feddit.nllinkfedilinkEnglisharrow-up2·5 months agoI acknowledge the ambitious scope of the game, but that’s actually sad.
I think the main issue is NPC quests, they are complete nonsense and fail automatically based on arbitrary triggers.
I have 300 hours in the game and I’ve only seen the default ending 🫠
Yeah, this bummed me out in the game, a bit. Not like I was not expecting it though.
Agreed. I don’t mind non-intuitive quest steps, but completely missable items, abilities and other content is inexcusable. That’s why we have to look up wikis…
The questlines are so intuitive that some were missing an ending for a few months due to bugs and nobody noticed.
I acknowledge the ambitious scope of the game, but that’s actually sad.