nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoTodd Howard: 'We Don't Need to Rush' Next Fallout Gameinsider-gaming.comexternal-linkmessage-square82fedilinkarrow-up1138arrow-down17cross-posted to: games@lemmit.online
arrow-up1131arrow-down1external-linkTodd Howard: 'We Don't Need to Rush' Next Fallout Gameinsider-gaming.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square82fedilinkcross-posted to: games@lemmit.online
minus-squarepkmkdz@sh.itjust.workslinkfedilinkEnglisharrow-up5arrow-down1·edit-25 months ago That’s why Starfield fails so hard, they had to actually come up with new ideas for once. I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent. If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine
I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.
If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine