- cross-posted to:
- games@lemmit.online
- games@sh.itjust.works
- cross-posted to:
- games@lemmit.online
- games@sh.itjust.works
With dev plans like these, who can be surprised that their games weren’t immediately runaway successes? This sort of shit is why nobody trusts new Tribes games. It’s barely even into Early Access and they’ve all but abandoned it.
Early access wasn’t successful enough? WTF did they expect?
Another example of why buying early access isn’t great.
I was looking forward to this game too.
Oof. I’d gotten this game, hoping to avoid a repeat of Ascend but maybe those hopes are going to be dashed.
I dunno, maybe trying to revive your multi-player shooter franchise into one of the most monopolized, overexposed genres in gaming history is kind of a high-risk move with little potential for returns. Kind of like trying to make a WoW clone while WoW was at its peak, which dozens of companies did and then all went out of business.
Damn, it’s almost like making a game that requires a million active players at all times, when you have no name presence or existing player base to draw upon, is kind of a stupid terrible business decision.
I’m no business or gaming genius, but I feel like I would have done something a little safer and more sustainable. Maybe use your Starseige IP to make a single-player focused mecha game? Haven’t had one of those in a while. The last one was… Armored Core 6? One of the best selling and most critically well received games of last year. Yeah, who’d want to tap into that market with a brand new mecha game to ride on the still hungering appetites of AC6 players?
No no, Better stick to making another fortnight clone, that certainly hasn’t burned anyone (including themselves!!!) before.