• Possibly linux@lemmy.zipOP
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          3 months ago

          That’s not Minetest. That’s just on game running on the Minetest engine. There are tons of games and mods. The Minetest development team doesn’t necessarily make mods.

          • GolfNovemberUniform@lemmy.ml
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            3 months ago

            I believe it’s an issue with the tick system (internal clock) being done completely wrong. I doubt it’s the mod’s issue.

            • 56!@lemmy.ml
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              3 months ago

              I believe it is the implementation of the tick system in Mesecons (which VoxeLibre redstone is based on) that is the issue, and I agree it makes it nearly useless. It is absolutely an issue with the mod, not the engine, but would probably require a big rewrite of the mod to fix (not that I’m familiar with the actual implementation of mesecons).

  • gramgan@lemmy.ml
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    3 months ago

    Love Minetest. Unfortunately, though, like with many other FOSS projects, it’s hard to find anyone else using it…

    Anyone got a server for us lemmings?

    • Possibly linux@lemmy.zipOP
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      3 months ago

      You might be waiting for a few decades. I don’t think UI design is what foss is known for (outside of gnome)

      What would be cool is of they could make Minetest support third party launchers.

        • Possibly linux@lemmy.zipOP
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          3 months ago

          If there is one think gnome has going for it is careful UI design. They spend years perfecting something.

          • JustMarkov@lemmy.ml
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            3 months ago

            They spend years perfecting something.

            Perfecting removing basic features like minimize button and forbidding proper theming?

          • lud@lemm.ee
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            3 months ago

            It looks alright but the UX is IMO bad.

            • TheGrandNagus@lemmy.world
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              3 months ago

              The UX is probably the best thing about it. Better than anything else by a long shot. I really wish others would catch up and abandon the Windows 95 UX. They’re just so clunky and stuck in the past.

              • lud@lemm.ee
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                3 months ago

                Yeah, gnome seems to be something you either hate or love.

                Admittedly I haven’t used Gnome that much (because I don’t like it) but I’m in the former group, I can’t stand the UI and the UX sucks for me. Gnome really feels clunky and like change for the sake of change.

                I really like KDE though. I’m also not a fan of MacOS and especially not the way they take out the menus in programs and force it to be OS integrated. I really really hate that. The program should stay inside the program and not invade my OS.

      • JustMarkov@lemmy.ml
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        3 months ago

        You might be waiting for a few decades.

        UI redesign should be coming in 5.10.

        I don’t think UI design is what foss is known for (outside of gnome)

        ? There’s many more DEs (and not only) with beautiful design. Gnome is not something incredible here. And I can even argue about libadwaita being beautiful.

        What would be cool is of they could make Minetest support third party launchers.

        Why would you need that? What benefits outside of using other UI framework like GTK it can provide?

      • AncientMariner@lemm.ee
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        3 months ago

        Not really. A few of their developers have been redeveloping the menus. They redesigned the settings menu and it looks great. They’re redesigning the content db pages and home pages. Some designs have been put out and I wouldn’t be surprised if we saw something in the next few versions.

        Edit: Changes are pretty close now:

        https://github.com/minetest/minetest/pull/14510

      • Semperverus@lemmy.world
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        3 months ago

        Third party launchers are the LAST thing we need, and would provide no benefit that the game itself doesn’t already provide.

        Minecraft needs launchers because of the lack of built-in mod support and the fact that its closed source. Minetest is the opposite of these things.

        • Possibly linux@lemmy.zipOP
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          3 months ago

          I mean for the UI. I want to be able to make a libadwaita app that works like the current UI. It should create a space the engine can render in.

          • 56!@lemmy.ml
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            3 months ago

            You can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.

          • Semperverus@lemmy.world
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            3 months ago

            Oh. Im on KDE and it runs great there. I think you could probably port the game to use libadwaita as a fork if you wanted

      • 56!@lemmy.ml
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        3 months ago

        It’s gradually getting there. The settings redesign was introduced a few versions ago, and the online content menu redesign will hopefully land in the next version (and potentially replace the current content tab after that). I agree that the main menu redesign might be a while away though.

  • ngn@lemy.lol
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    3 months ago

    this will probably get downvoted to hell but im just gonna say it: minetest is just not as good as minecraft (and tbh i don’t think it ever will be)

    now to be clear im not happy what microsoft is doing lately with minecraft but i really like the older versions of the game (1.7 era) and those are way better than what minetest offers - also minecraft has a larger player base so there are tons of free/open source mods

    • SunRed@discuss.tchncs.de
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      3 months ago

      Well, Minetest also can hardly be compared to Minecraft as Minetest is only an engine or platform for voxel based games like Minecraft. What you rather have to critique is something like Mineclonia that is apparently a more active fork of the MineClone2/VoxeLibre project that try to perfectly replicate Minecraft (without using Minecraft assets that is) on Minetest. Allegedly it’s pretty good now but I haven’t tried so myself. As already mentioned, the community for Minetest as a whole is pretty small and that additionally split among so many different games building on that. But it’s good that viable alternatives exist in case Microsoft ever considers shutting down the Java edition.

      Edit: Typo

      • jcg@halubilo.social
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        3 months ago

        But it’s good that viable alternatives exist in case Microsoft ever considers shutting down the Java edition.

        I had never even considered that as a possibility but now it seems all too possible and I’m gonna have to sit with that for a while…

        • sebsch@discuss.tchncs.de
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          3 months ago

          They will. The whole enda id / stream account nonsense is already the first step in that direction.

          Minecraft will only produce income if modding is done via some AppStore. Since this isn’t exactly what we want they have either kill java or disable modding and add their AppStore there.

    • MonkderVierte@lemmy.ml
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      3 months ago

      Only thing missing imo is a native mob API, the lua implementations are always laggy and buggy. But the Valleys mapgen is beautiful.

    • morbidcactus@lemmy.ca
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      3 months ago

      I’m still stuck mostly on 1.7.10 and 1.12.2 modpacks, I don’t play as much these days though.

  • Varyag@lemmy.dbzer0.com
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    3 months ago

    Love me playing some Minetest with the Asuna game. It’s the perfect expansion of the basic game formula and a beautiful world to put other mods on top of.

    • Possibly linux@lemmy.zipOP
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      3 months ago

      It has some minor quarks but for the most part I agree.

      I also like Ethernal combined with other mods

  • adhocfungus@midwest.social
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    3 months ago

    Any mod recommendations for a 5 year old? He’s got a laptop with Debian on it and I’d like to set him up with MineTest, but I’m not sure he can handle the full MineClonia experience.

    • Possibly linux@lemmy.zipOP
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      3 months ago

      There are plenty. I would look at Minetest Education along with some of the games.

      You also could look at the KDE kid games app

      • Horta@discuss.tchncs.de
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        3 months ago

        It’s more than that, it’s a whole engine and launcher combo for (mostly) voxel games, most of which again are Minecraft like, but some are very different. It’s made some huge leaps recently, graphics wise and functionality wise. The promise of the engine is also being fulfilled with more original game projects being developed for it.

          • Horta@discuss.tchncs.de
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            3 months ago

            Sort of, yes. In it’s earliest stages it was just an attempt at a FOSS.Minecraft like game, but it evolved into the engine/platform it is over the past few years. Minetest uses LUA as a.scripting language, which I believe Roblox also uses.

      • Cris16228@lemmy.today
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        3 months ago

        I was gonna ask for a link but the post itself is the link. Gonna try it now. Minecraft-like? So does it have all Minecraft basic stuff? Day/night, basic mods, tools, etc? I mean, can you do what Minecraft 1.7.10 can do (more or less)?

        • Possibly linux@lemmy.zipOP
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          3 months ago

          Sort of. It is more DIY than Minecraft (focus on mods and games)

          Some games try to be a Minecraft clone but you don’t have to use them.

  • Bob Smith@sopuli.xyz
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    3 months ago

    I’ve been having fun with VoxeLibre lately on single-player mode. Nothing too fancy, gameplay is eerily similar to vanilla Minecraft. I’m looking forward to trying other games built on the engine that offer a bit more variation.

    One nice thing is that the android version of Minetest is compatible with the PC version, so it is possible to sync save files and play on the go. It also seems to load faster than Minecraft does.

    • Possibly linux@lemmy.zipOP
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      3 months ago

      My brother in Christ, the entire game is mod based. The default unmaintained Minetest Game isn’t even preinstalled in new versions.

      Performance wise it will blow Minecraft out of the water usually. However, keep in mind it still doesn’t scale between cores very well. Before it was all single core but now it has support for multi core although performance is still limited on high core count CPUs.

        • Possibly linux@lemmy.zipOP
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          3 months ago

          Not without significant modifications. The best way for now is to have a server with multiple client devices such as tablets.

    • InFerNo@lemmy.ml
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      3 months ago

      Performance depends on the mod. I have a server in my house that has a Minecraft and Minetest server installed so we can play locally. The Minetest server is extremely laggy. Rubberbanding all the time. But we play it more than Minecraft.

  • P4ulin_Kbana@lemmy.eco.br
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    3 months ago

    It’s kind of hard to me playing Minetest. Not only for the fact that I don;t think Minecraft is that much fun, but also because the Android version has a confusing UI and weird controls.

    I’m restricted to playing the Android version because, I don;t have a PC, duh!

    • TwinTusks@bitforged.space
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      3 months ago

      I don’t play minecraft because 1. I am not creative and am at a lost without a objective goal and 2. I get dizzy with the open world.

      • RandomVideos@programming.dev
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        3 months ago

        Have you tried modoacks? A lot if them have a quest book and a goal and some(skyblock* modpacks) dont have an open world, only the sky* and a small island

        *sky can refer to stone and bedrock

      • Possibly linux@lemmy.zipOP
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        3 months ago

        I just wanted to say that I personally can’t stand tuna mac. The tuna covers it all in tuna grease and it ruins it all.

      • 𝓔𝓶𝓶𝓲𝓮@lemm.ee
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        3 months ago

        I don’t play Minecraft because it is too trippy alone.

        I build this Moria kind of place and realize it’s scary to the point I am constantly glancing behind me in the tunnels.

        I usually either play games 12 hours straight or not at all (adhd?). They all become slightly trippy but Minecraft is seriously eerie after such time and solitude becomes unbearable.