That’s not Minetest. That’s just on game running on the Minetest engine. There are tons of games and mods. The Minetest development team doesn’t necessarily make mods.
I believe it is the implementation of the tick system in Mesecons (which VoxeLibre redstone is based on) that is the issue, and I agree it makes it nearly useless. It is absolutely an issue with the mod, not the engine, but would probably require a big rewrite of the mod to fix (not that I’m familiar with the actual implementation of mesecons).
Pretty good improvements for a pretty good game.
I thought so. I am really excited to see what comes next.
I hope they fix redstone and other interactive stuff like doors. They do get stuck and redstone gets reset very often.
That’s not Minetest. That’s just on game running on the Minetest engine. There are tons of games and mods. The Minetest development team doesn’t necessarily make mods.
I believe it’s an issue with the tick system (internal clock) being done completely wrong. I doubt it’s the mod’s issue.
I believe it is the implementation of the tick system in Mesecons (which VoxeLibre redstone is based on) that is the issue, and I agree it makes it nearly useless. It is absolutely an issue with the mod, not the engine, but would probably require a big rewrite of the mod to fix (not that I’m familiar with the actual implementation of mesecons).
I don’t think so as Redstone is just a mod. Also other mods don’t have issues