simple@lemm.ee to Games@lemmy.worldEnglish · 3 months ago‘Fallout: London’ Sets GOG Record, Gets Hotfixes In Big Updatewww.forbes.comexternal-linkmessage-square28fedilinkarrow-up15arrow-down10file-textcross-posted to: games@lemmit.online
arrow-up15arrow-down1external-link‘Fallout: London’ Sets GOG Record, Gets Hotfixes In Big Updatewww.forbes.comsimple@lemm.ee to Games@lemmy.worldEnglish · 3 months agomessage-square28fedilinkfile-textcross-posted to: games@lemmit.online
minus-squareTachyonTele@lemm.eelinkfedilinkEnglisharrow-up1·edit-23 months agoAny game as old as FO4 is going to have huge mods (and probably most small mods) that require all the DLC. That’s how it’s been since expansions and mods have both been things. Literally “welcome to PC gaming”. Expansions/DLCs will usually have game fixes inherently included.
minus-squarePlantJam@lemmy.worldlinkfedilinkEnglisharrow-up1·3 months agoEven if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.
minus-squareTachyonTele@lemm.eelinkfedilinkEnglisharrow-up1·3 months agoEspecially new assets and scripting that DLCs provide. You’d be a fool to try make something as expensive as this mod without utilizing every available resource.
Any game as old as FO4 is going to have huge mods (and probably most small mods) that require all the DLC.
That’s how it’s been since expansions and mods have both been things. Literally “welcome to PC gaming”.
Expansions/DLCs will usually have game fixes inherently included.
Even if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.
Especially new assets and scripting that DLCs provide. You’d be a fool to try make something as expensive as this mod without utilizing every available resource.