Having the option for 120hz on the ROG Ally was a game changer. Especially combined with AMD Fluid Motion Frames 2 which just released and variable refresh rate on the screen. It’s hard to go back to anything without them now.
I honestly can’t imagine too many games that can be driven past 60fps with this hardware besides 2d stuff. I’m sure there are a few but I imagine it mostly just burns battery for most people.
Again, AMD Fluid Motion Frames 2. And when there are cases where your game cannot hit whatever threshold needed for 120fps, that’s where the variable refresh rate comes in.
You think fluid motion is just going to make games perform at 120 fps or near that? Especially without artifacting or fidelity? That’s highly optimistic.
Also I’m not sure why you keep on mentioning vrr, it has nothing to do with a 120 hrz screen wasting battery power chasing on paper metrics. Power is still allocated and not dynamic on this device.
Variable refresh rate is best on monitors that have high refresh rates because there’s a wider range of fps that it can adapt to. Even if you’re only at 80-100 fps, you’re benefiting from your refresh rate of your monitor being higher, particularly for frame times.
Also, I simply cannot imagine why you’re offended about refresh rate reaching 120hz. That’s purely a benefit. You can turn it down to save battery. There is literally zero downside.
Having the option for 120hz on the ROG Ally was a game changer. Especially combined with AMD Fluid Motion Frames 2 which just released and variable refresh rate on the screen. It’s hard to go back to anything without them now.
I honestly can’t imagine too many games that can be driven past 60fps with this hardware besides 2d stuff. I’m sure there are a few but I imagine it mostly just burns battery for most people.
Again, AMD Fluid Motion Frames 2. And when there are cases where your game cannot hit whatever threshold needed for 120fps, that’s where the variable refresh rate comes in.
You think fluid motion is just going to make games perform at 120 fps or near that? Especially without artifacting or fidelity? That’s highly optimistic.
Also I’m not sure why you keep on mentioning vrr, it has nothing to do with a 120 hrz screen wasting battery power chasing on paper metrics. Power is still allocated and not dynamic on this device.
Variable refresh rate is best on monitors that have high refresh rates because there’s a wider range of fps that it can adapt to. Even if you’re only at 80-100 fps, you’re benefiting from your refresh rate of your monitor being higher, particularly for frame times.
Also, I simply cannot imagine why you’re offended about refresh rate reaching 120hz. That’s purely a benefit. You can turn it down to save battery. There is literally zero downside.