• Sabata@ani.social
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    2 months ago

    I picked it up yesterday and I’m already destroying my sleep schedule as expected. This plus the Factorio DLC may cost me my job.

    • FunkFactory@lemmy.world
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      2 months ago

      Shapez2 went into EA a couple weeks ago too, I’ve been waiting for Factorio DLC anxiously but this Satisfactory release took me by surprise. It’s such a good year for factory sims 🕺

      I had put down Satisfactory earlier this year when starting T8 but I think the full release has rejuvenated my interest, I’m hype to finish the game now 🙌

      • NekuSoul@lemmy.nekusoul.de
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        2 months ago

        Those three really are the holy trinity of factory games IMO and it’s quite insane that we’re getting all of them in what’s essentially a quarter of a year.

        Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.

        After that we totally need one of those cross-game tech-tree randomizers for these games. That’d be quite a challenge.

      • Sabata@ani.social
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        2 months ago

        I’m terrified that I may not survive making the game more addictive. Bobs mod could end me.

        • Creat@discuss.tchncs.de
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          2 months ago

          There’s also mods in satisfactory. For example “satisfactory plus” is essentially a full rework, increasing complexity by 2-3x. Obviously needs to be updated for 1.0 first though… Just in case you need something until factorio dlc at the end of October.

          Edit: if you’re familiar with factorio mods, it’s similar to and inspired by bobs+angels.

          • Sabata@ani.social
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            2 months ago

            I know of them but haven’t had the right mood and time to dig in to overhalls. Just got Satisfactory so I want to get some hours in before I know what to mod. I’ll keep an eye out for it once I’m settled in.

        • 50MYT@aussie.zone
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          2 months ago

          Let me give you the drug choices options:

          Bob’s mod: adds complexity without going too crazy. If vanilla takes you 20-39 hours, bobs will take 50-60 hours. Absolutely recommend this point to start.

          Bobs + Angels: my personal favorite - adds a lot more complexity, but still building on the above. Ore processing is huge and awesome. Expect finishing between 100 hours and 150.

          Seablock: takes the above but makes it space restrictive - which is hard considering based are gigantic. Very cool mod, 300 hours average.

          SE: doesn’t use the bob/angel set, but is still a huge undertaking. Very few finish it, 500 hours is about the average I’ve seen posted.

          • Sabata@ani.social
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            2 months ago

            I’ll keep this in mind, I’m sure there going to take a while to update once the DLC is out.

        • Brokkr@lemmy.world
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          2 months ago

          When you are done with Bob’s, you can do space exploration, or pyanodon’s if you hate yourself.

  • ThirdWorldOrder@lemm.ee
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    2 months ago

    Should be 100/100. I put in around 500 hours back during Covid and ready to take another plunge now. Fantastic game.

    Between this game and Icarus I am ready for winter mode.

      • Litany@lemmy.world
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        2 months ago

        Have you played 1.0 yet? You can automate a lot of the biomass process now that the main biomass burners (I.e. Not the ones attached to the hub) have conveyer belt inputs.

        I basically set up two industrial storage bins at the beginning of a biomass production line, one for wood and one for leaves. Each bin feeds into a constructor that turns the associated raw resource into biomass. Then feed those biomass constructors into another constructor that makes solid biofuel. Finally hook that up to the generators and all you have to do is spend a few minutes every hour or so collecting leaves and wood to dump in the storage bins.

        It’s still enough work that automating coal is a huge priority, but it’s not as tedious as it used to be at all.

        • SacralPlexus@lemmy.world
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          2 months ago

          Thanks for this tip, I was thinking maybe I could just sort of deal with the biomass stuff by hand until I reached coal but I took a chance tonight and built a line for biomass production like you described and it works well. Cheers!

          • Litany@lemmy.world
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            2 months ago

            Glad I could help you guys!

            The biggest reason I switched to coal was actually just for more power output. If you load balance biomass into generators efficiently, it’s pretty easy to have upwards of a couple dozen of them. But they just don’t output as much power as the coal generator upgrade.

            • SacralPlexus@lemmy.world
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              2 months ago

              Haha oh man that is such a nice sleek layout compared to….whatever is happening on my planet. Truth time - I’m really bad at this game but I have a blast playing it. My layouts are not slick at all. Thanks a lot for the link!

              • ThirdWorldOrder@lemm.ee
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                2 months ago

                I fool myself into think I’m good at designing by putting all my spaghetti underneath the main floor so it appears to be tidy

          • MystikIncarnate@lemmy.ca
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            2 months ago

            It gets really good when you get smart splitters. You don’t even need to really progress much in the game to get there, you just need to fill out the caterium tree in the mam. Then you can have one input for all your biomass stuff and smart splitters that take it to the constructors that will convert it to biomass, then into the constructors that will convert it to solid biomass, then into the burners. 👍

            I used to build such lines in update 8 that output to a bin and I’d grab it for the burners… Just collect whatever biomass I can while I’m out getting things done and dump it every time I get back to the hub area where it was setup with the burners. It was a little ritual I had. The input on biomass burners will really cut down on how much time I have to think about it.

            :)

            I’m playing 1.0 now, I just unlocked smart splitters, and I have to rebuild my biomass processing as a result.

            There’s also the dimensional depot which I rushed to, and that’s a complete game changer. Finally got enough materials to just set it up on my production lines, and I’m planning to add one for biomass, so I always have a little biomass in the depot for when I’m out and about and a drop pod needs power.

        • Oh wow, this is such a relief. Yes, I just restarted and was dreading the pinch while transitioning from bio to coal.

          It still may mean regular leaf-gathering sweeps just dumping them in the intake bin rather than feeding each generator individually, but even that is an improvement.

      • ThirdWorldOrder@lemm.ee
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        2 months ago

        Hate the biomass as well. At least they seem to burn longer now than when I last player. I’m still stuck on them on my current playthrough

  • krimson@lemmy.world
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    2 months ago

    Picked this game up on Steam thinking I could always refund it if I did not exceed 2 hours of playtime.

    Those 2 hours went by quickly lol.

  • MystikIncarnate@lemmy.ca
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    2 months ago

    As a long time player since update 6? Or so…

    I took time off work because I knew I wouldn’t be able to get anything done at work, because I’d be thinking about my factory all day long.

    I have all day today, tomorrow, and all weekend to get the initial hype out of my system before I go back to work.

  • RixMixed@lemmy.ca
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    2 months ago

    Starting my new save in Dune Desert this time around because I never really see that much of this side of the map.

    Top tier game and dev team.

  • BobTheDestroyer@lemm.ee
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    2 months ago

    I played Satisfactory for a while. Got a little past oil extraction and power generation. I think I was doing it wrong, though. I only made one actual factory, like with a floor and such, and it was one of those little templates you can design and make several of. Most of the stuff I built was just scattered about the map with miners and constructors and smelters just laying about everywhere and conveyer belts connecting them. It felt disorganized and, well, unsatisfying. The transport tube (the futurama style one) was fun, but most of the rest of it just felt like work. That and the fact that there was no provided reason to do any of it caused me to just lose interest after a while. I think the Christmas gift construction tree, where the last item required like 10,000 gifts collected was kind of discouraging too.

    What keeps you motivated to improve, rebuild, and progress in the game? And what am I missing?

    • Scratch@sh.itjust.works
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      2 months ago

      For me it has the same potential as Factorio (which I love) but without the environmental threats keeping me on my toes, it just gets kinda… dull.

  • Retrograde@lemmy.world
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    2 months ago

    Been playing all day, had to force myself to bed. I like how the game reminds you, like “hey bud you’ve been on for 6 hours now, while we frown upon resting, we frown upon fatigue more”

    What an amazing game. First playthrough and I’m getting Tom Cruise Oblivion vibes mixed with subnautica

  • The save the world plot is new.

    I appreciated the capitalist / industrialist commentary that this is what Ficsit does: Drop a few pioneers onto a planet and turn it into a giant self-consuming manufacturing plant, like a bacterium infecting a cell, that feeds some remote market with hyper-processed goods.

    Oh well. I expect it still to be amazing.

  • Can confirm Satisfactory_ has eaten 3000+ hours of my life.

    I’m curious if the hypertube physics is still the same, since lobbing myself between sites, or into the sky to do surveys or climb tall hills smacks of Portal and_ The Matrix._

    I hope it all still works.

    The new Bacon Agaric looks nice.