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Cake day: July 17th, 2023

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  • Brokkr@lemmy.worldtoGames@lemmy.worldSatisfactory 1.0
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    18 days ago

    Everything except the losing interest part is what people love about factory games. So while they have your interest, realize that you are absolutely playing them “correctly”. But if you don’t like iterating your designs (not everyone does, and that’s OK), then these are probably not the right genre for you.




  • Unfortunately, this is one of those fun ideas that simply won’t ever be possible. Even if we start with the easy one of just breaking chemical bonds, those bonds exist because it reduces the total energy of the system.

    To “disrupt” those bonds, energy must be supplied, and to do it for even a small amount of material would require a tremendous amount of energy. Delivering that much energy over a distance just isn’t possible because atmosphere in between would also be “disrupted”. The disrupted material would also fly apart at high speeds and high temperatures. So any type of “ray” or “gun” would just turn into a bomb with a pistol grip trigger. I expect that the user experience testing would have lots of very negative reviews.







  • There are a few games that you might miss out on with this method. Some devs (it’s not many) list their games at what they think is a fair forever price and will not ever offer the game at a reduced price. Again, this isn’t a lot of devs, but one notable one is Wube, makers of Factorio.

    I generally agree with your method, mostly because I have a large enough backlog to be able to wait for sales, but it is also worth doing research on some devs to see if a sale will ever happen.