A while back I was discussing Ross Scott’s ‘Stop Killing Games’ proposal in the EU, in some other lemmy thread.
If passed, that law would make it so you cannot make and sell a game that becomes unplayable after a person buys the game, or you have to refund the purchase of the game itself as well as all ingame purchases.
If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.
If it uses some kind of DRM that no longer works, it has to be stripped of this, or properly refunded.
Someone popped in and said ‘well I think they should just make it more obvious that you’re not buying a game, you’re buying a temporary license.’
To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’
So, here we are with the American version of consumer protection: We’re not actually doing any kind of regulation that would actually prevent the problem, we’re just requiring some wordplay and allowing the problem to exist and proliferate.
All this does is make it so you can’t say ‘Buy’ or ‘Purchase’ and probably have a red box somewhere that says something like ‘You are acquiring a TEMPORARY license that may be revoked at any time for any reason.’
US gets a new content warning. EU is working toward actually stopping the bullshit.
To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’
I think the idea is, that the minimally invasive regulation only has to fix the information imbalance between producer and consumer. Then, once the consumer has all the information, they can make an informed racional market actor descision. That’s supposed to price shitty rip offs out of the market eventually.
It doesn’t make any sense if the whole market is shitty rip offs.
In this case I’m not saying all games are bad, shitty games, but they are all shitty rip offs in the sense that they all legally can, and many do just suddenly deactivate, and you’re not even compensated for this.
The whole fundamental legal trick the software industry has pulled is making everything into a license for an ongoing service, as opposed to a consumer good.
And the problem is that this is now infecting everything, expanding as much as possible into anything with a chip in it.
Even if the consumer is perfectly informed, it doesn’t matter if the entire market is full of fundamentally unjust bullshit, as there aren’t any alternatives.
All you get is consumers who are now informed that their digital goods can poof out of existence with no recourse.
The Stop Killing Games concept is not stopping or protecting anyone from buying video games.
… Neither is slapping a warning label onto games that says ‘hey you don’t own this the way you own a blender.’
That’s very strange framing to use.
What SKG does is mandate that your purchased product be technically possible to be usable in perpetuity, or refund the cost of it.
Everyone knows servers cost money to run, so its not reasonable to mandate every game that is totally online only just have servers up forever, maintained by the publisher.
But what is also unreasonable is needless, always online DRM that shuts down one day, or having a massively online game that could still be enjoyed by dedicated fans, willing to front the cost for one or two servers… but cannot, because reverse engineering network code is orders of magnitude more difficult and costly than the publisher just releasing it to the public when they no longer want to officially maintain it.
SKG would completely allow you to purchase an online game whose official server support would end someday.
It… just augments consumer rights by mandating either a refund at that point, or a pretty effortless and costless release of the server files and configs.
I am really struggling to see how you are interpreting this concept as somehow preventing the purchase of games.
At the same time, both need to be done, your solution doesn’t solve the fact that it’s only a license you’re purchasing and you depend on a third party service to download the game in most cases.
A while back I was discussing Ross Scott’s ‘Stop Killing Games’ proposal in the EU, in some other lemmy thread.
If passed, that law would make it so you cannot make and sell a game that becomes unplayable after a person buys the game, or you have to refund the purchase of the game itself as well as all ingame purchases.
If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.
If it uses some kind of DRM that no longer works, it has to be stripped of this, or properly refunded.
Someone popped in and said ‘well I think they should just make it more obvious that you’re not buying a game, you’re buying a temporary license.’
To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’
So, here we are with the American version of consumer protection: We’re not actually doing any kind of regulation that would actually prevent the problem, we’re just requiring some wordplay and allowing the problem to exist and proliferate.
All this does is make it so you can’t say ‘Buy’ or ‘Purchase’ and probably have a red box somewhere that says something like ‘You are acquiring a TEMPORARY license that may be revoked at any time for any reason.’
US gets a new content warning. EU is working toward actually stopping the bullshit.
I think the idea is, that the minimally invasive regulation only has to fix the information imbalance between producer and consumer. Then, once the consumer has all the information, they can make an informed racional market actor descision. That’s supposed to price shitty rip offs out of the market eventually.
… yeah I don’t believe it works either.
It doesn’t make any sense if the whole market is shitty rip offs.
In this case I’m not saying all games are bad, shitty games, but they are all shitty rip offs in the sense that they all legally can, and many do just suddenly deactivate, and you’re not even compensated for this.
The whole fundamental legal trick the software industry has pulled is making everything into a license for an ongoing service, as opposed to a consumer good.
And the problem is that this is now infecting everything, expanding as much as possible into anything with a chip in it.
Even if the consumer is perfectly informed, it doesn’t matter if the entire market is full of fundamentally unjust bullshit, as there aren’t any alternatives.
All you get is consumers who are now informed that their digital goods can poof out of existence with no recourse.
But the whole market isn’t shitty rip offs.
Please reread the second sentence.
You don’t need to be protected from video game sales, you need to be protected from fraudulent game sales, that’s it.
If you want to buy a game that runs on proprietary servers that will shutdown one day, you should be allowed to do that.
The Stop Killing Games concept is not stopping or protecting anyone from buying video games.
… Neither is slapping a warning label onto games that says ‘hey you don’t own this the way you own a blender.’
That’s very strange framing to use.
What SKG does is mandate that your purchased product be technically possible to be usable in perpetuity, or refund the cost of it.
Everyone knows servers cost money to run, so its not reasonable to mandate every game that is totally online only just have servers up forever, maintained by the publisher.
But what is also unreasonable is needless, always online DRM that shuts down one day, or having a massively online game that could still be enjoyed by dedicated fans, willing to front the cost for one or two servers… but cannot, because reverse engineering network code is orders of magnitude more difficult and costly than the publisher just releasing it to the public when they no longer want to officially maintain it.
SKG would completely allow you to purchase an online game whose official server support would end someday.
It… just augments consumer rights by mandating either a refund at that point, or a pretty effortless and costless release of the server files and configs.
I am really struggling to see how you are interpreting this concept as somehow preventing the purchase of games.
People should be allowed to smoke and gamble, too.
I still don’t think it’s good that they do that, though.
One of the aims of Stop Killing Games, as far as I’m aware, is the preservation of history, which seems like a very odd thing to be indignant about.
Honestly, that really does track with how shit works in here.
“The orphan crushing machine may contain components known to the state of California to cause cancer”
And we’re done! Fixed all the problems!
At the same time, both need to be done, your solution doesn’t solve the fact that it’s only a license you’re purchasing and you depend on a third party service to download the game in most cases.