- cross-posted to:
- gamedeals@lemmy.zip
- games@sh.itjust.works
- gamedeals@lemmy.zip
- cross-posted to:
- gamedeals@lemmy.zip
- games@sh.itjust.works
- gamedeals@lemmy.zip
I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.
While it was not a Cyberpunk-grade overhype, I think it must still have been overhyped. Because if you see it as Skyrim with better graphics, it is pretty much what you’d expect.
Some of the common criticism seems to be intrinsic to the sci-fi genre. In Skyrim, you walk 100 meters and then you find some cave or camp or something that a game designer has placed there manually with some story or meaning behind it. And as a player, you notice that, because most locations in Skyrim feel somehow unique. Even though for example the dungeons have rooms that repeat a lot. Having a designer place them manually with some thought gives them something unique.
In interstellar sci-fi, a dense world like this is simply impossible. Planets are extremely large so filling them manually with content is simply not possible. And using procedural generation makes things feel meaningless. Players notice that fast. So instead, Starfield opted for having a few manually constructed locations that are placed randomly on planets, unfortunately with a lot of repetition. But that is a sound compromise, given the constraints of today’s game development technology. The dense worlds that we are used to from other genres simply don’t scale up to planetary scale, and as players, we have to get used to that.
So much of the game is simply infuriating, and I’m not all that far in yet.
The menus are attrocious. It feels like wading through mud every time you try to get to menu. Half of them are locked to what feels like 10fps. You go into the map and it’s 37 presses of the tab key to get out, or else use the awkward as fuck hold tab to exit. The inventory menus are a fucking joke. It took two weeks for modders to fix all of Bethesda’s UI garbage that they have to fix every time a new game comes out. How is there not an option to sort by value/weight yet?
There’s a lot of time wasting crap too. If you want to go to a different planet you have to walk to your ship, go up the ladder and go to the cockpit, watch an animation to sit down in the cockpit, watch a cutscene to take off, open the map, find your planet, set course, watch a cutscene as you jump to the planet, open the map again, find where you want to land, watch a cutscene as you land, get out of your ship. That’s a lot of steps. Unskippable cutscenes every time you go somewhere sucks.