• andyburke@fedia.io
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      13 hours ago

      There are lots of options such that you can tune your false positive/negative rate. 🤷‍♂️ Tons of ways you can structure this depending on your game’s tech.

      • conciselyverbose@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        13 hours ago

        No options that resemble legitimate or evidence based in any way.

        If a computer has the exact same input and output tools as a human, you cannot possibly do better than guessing. It is a literal certainty that you will ban legitimate players doing nothing wrong for being too good if you try, and it’s unconditionally not acceptable to do so.

        • andyburke@fedia.io
          link
          fedilink
          arrow-up
          2
          arrow-down
          1
          ·
          13 hours ago

          Client side anti-cheat faces similar issues, and there unlike your server you don’t control the hardware.

          • conciselyverbose@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            13 hours ago

            I’m not sure why you think I’m saying client side is better when I called it malware.

            There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.