• prole@lemmy.blahaj.zone
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        14 days ago

        I think they’re referring to the touch pads and how well they work as a replacement for a mouse. Way better than any other controller.

      • BmeBenji@lemm.ee
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        15 days ago

        Pretty sure they meant a controller designed for use while not hunching over a desk

          • BmeBenji@lemm.ee
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            15 days ago

            I admit my response wasn’t particularly serious. I just meant to point out to that commenter that it’s not difficult to understand what the previous commenter meant.

          • UrPartnerInCrime@sh.itjust.works
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            15 days ago

            Others: Valve is pretty cool for making a dedicated PC controller that is a joy to use

            You: BuT tHeY hAvE a DiFfReNt CoNtRoLeR dEdIcAtEd FoR sOmEtHiNg ElSe?!?1?

          • BmeBenji@lemm.ee
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            15 days ago

            Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.

            EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!

            • Uriel238 [all pronouns]@lemmy.blahaj.zone
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              15 days ago

              🤓 The development of the Atari joystick to the NES / SNES controllers to the Sony Playstation controller was about being able to enable more easy-access control options. Flight sims on the Atari had to be very simple.

              Curiously, mouse and keyboard (or for me trackball and keyboard) are so intuitive for looking around a 3D environment that I prefer it to the Sony config, but then it took years and years before a working config (involving easy selection, locking and auto-aim) could be made for FPSes.

              Joysticks are also difficult to replace, and plenty of flight sims / space sims still allow for joystick controls when they are available. The problem there is that potentiometers which allow for gradient maneuvering tend to deteriorate quickly, so we’ve veered away from joystics to laser-tracked mice (which don’t depend on moving parts). /🤓

            • Blackmist@feddit.uk
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              15 days ago

              Steamdeck actually has a second analogue stick and a D-pad though.

              The lack of them on the old controller was painful and just made me swap back to a wired Xbox 360 pad. I can see the idea behind it, it’s just that games weren’t made for it.

              • kshade@lemmy.world
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                15 days ago

                Yeah, it’s a great controller overall but the lack of the second analog stick breaks it for a lot of games. It probably is the best one to use for games that don’t really support controllers in the first place.

              • prole@lemmy.blahaj.zone
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                14 days ago

                Yeah, Steam Deck (with the back buttons, and the insane customization you can do with Steam Input) probably has the best controller.

                But the haptics and adaptive triggers of the DualSense give it a slight edge imo. Unless your game uses a mouse, then it’s SD all the way.

          • mnemonicmonkeys@sh.itjust.works
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            15 days ago

            Only because SCUF (and by extension their owners Corsair) are patent trolls and forced Valve to discontinue the Steam Controller due to the existence of back buttons. Valve eventually won the appeals but by then the SC was already out of production

          • yetAnotherUser@lemmy.ca
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            15 days ago

            It looks like a Madkatz controller, you’re right, but it has some really cool features. The D-Pad and the right stick are replaced by two clickable touch surfaces, as to allow you a different type of control than just using two sticks. It also has an accelerometer and horoscope, which is also a nice thing to have when you want to aim in games almost as precisely as with a mouse. On top of that, there are also two extra buttons on the rear of the controller.