Growing up I used to play aqworlds and it was super common in my online friend group at the time for everyone to host their own private servers on their own websites, once I got into the fediverse and webhosting again, I was reminded of it and it got me thinking how cool it would be to have a browser 2d mmo where people hosted their own servers.

Is there a game that implements activityhub at all? Like where server chat can be read and sent from something like mastodon.

I realize this is a stretch and something like this doesn’t make sense or exist, just curious.

  • neon_nova@lemmy.dbzer0.com
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    11 hours ago

    That would actually be really cool. If there were a federated mmo, I’d play it. Well play it assuming it’s fun.

    • shnizmuffin@lemmy.inbutts.lol
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      6 minutes ago

      I think this just makes hyperlinks that lead to fediverse servers open in the user’s preferred client, falling back to the browser.

    • drspod@lemmy.ml
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      2 hours ago

      I’m trying to figure out what that looks like. So you mean they’re just peer to peer? I’d be interested to see one of those, sounds cool.

  • nocturne@sopuli.xyz
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    15 hours ago

    Veloren is in pre alpha, but it looks like anyone can host a server. I have only been playing it a little and still unsure about everything. It does not use Activity Pub so it is not federated, but it is decentralized.

    There is a small community for it. !veloren@lemmy.ml

    And it is available on Windows/Linux/macOS.

    • poVoq@slrpnk.net
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      33 minutes ago

      Federation of servers has been extensively discussed for Veloren, but the problem is that player characters are currently tied to the server they are on (contrary to player accounts) and that the developers are concerned about the potential havok to the simulated economy that players moving between servers could cause.

      • nocturne@sopuli.xyz
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        26 minutes ago

        I started single player, but recently decided to try multiplayer and was surprised I had to create a new character. And as I was thinking about it the economy did come to mind.

        Maybe something like FFXIV could be done where you can swap servers, but unlike FFXIV you cannot buy/sell/trade?

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    13 hours ago

    Second Life?

    Everything is hosted locally and created by the players. It works on BitTorrent tech to send and receive the data of objects and shit.

    There are also players run emulated servers for older MMOs like Ultima Online, EverQuest even WoW, making it somewhat decentralized. You’re not forced to actually subscribe to and play on the official servers (if they even still exist).

    • drkt@scribe.disroot.org
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      9 hours ago

      Second Life? Everything is hosted locally and created by the players.

      Did you mean OpenGrid OpenSim? Second Life is not hosted by anyone but Linden Lab.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        10 hours ago

        I’m just talking about the content in the case of Second Life. It’s distributed through BitTorrent, which was one of its selling points at launch.

        Though at this point, it might have emulated servers as well.

        • drkt@scribe.disroot.org
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          9 hours ago

          That’s fair.

          And not that I’m doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.

      • Sergio@slrpnk.net
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        9 hours ago

        Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven’t thought about those in years, I had to look them up again.

        As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven’t been following them for a while though.

        • drkt@scribe.disroot.org
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          9 hours ago

          That’s about right. It’s also stuck in time, a decade behind SL.

          But they’ve figured out how to do federated grids, which is cool.

  • Dark Arc@social.packetloss.gg
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    12 hours ago

    Not really AFAIK. It’s a hard thing to create because … how do you stop people from just saying they have max levels and joining any other server with max levels (?)

    You can do the private server thing but the federation of them is where things get messy because different operators could set different rates of gain on different materials and have different standards on what’s considered cheating.

    If you don’t have that shared state… Arguably any game where you can host your own servers can be a federated mmo.

    • drspod@lemmy.ml
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      2 hours ago

      I think the way to make it work is to have each instance represent a “world” and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance’s ruleset.

      It wouldn’t be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).

    • chicken@lemmy.dbzer0.com
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      5 hours ago

      One method could be to have a replay system, public state snapshots, and publicly logged inputs. Servers could randomly audit federated peers by replaying small segments of their logs, and defederate/broadcast that there is a problem if the end state doesn’t match. This would require them to be running the same code and not use arbitrary mods, but different settings would still be possible.

  • 3dmvr@lemm.eeOP
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    13 hours ago

    Are there any fediverse games at all?

    • 3dmvr@lemm.eeOP
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      8 hours ago

      I was posting when I should’ve been lurking lol, half my posts/comments as a kid are gibberish

  • RandomStickman@fedia.io
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    13 hours ago

    Does fediverse plays pokemon count? Lol there’s a mastodon account where you vote for the next move of a game of pokemon gold