Nothing frustrates me more than not being able to pause for no seemingly good reason. I’m playing Wild Hearts right now and even though I never play online I cannot pause for some reason. To simulate pausing, I can turn off the xbox and the quick resume feature makes it look like the game was paused when I turn the console back on.

Other games guilty of this are Fromsoft games: Dark Souls, Elden Ring and so on.

Obviously all of these games have an online component. Not allowing pausing when this component is activated makes sense. But if I am playing completely online why cannot I pause? In Soulslike the worst exploit I can think of is switching equipment on the fly but is that really that bad? When stuff comes up in the middle crucial moments it frustrates me a lot.

  • GarbageShoot [he/him]@hexbear.net
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    11 months ago

    Whether not having a pause is justified or not, you surely must know this isn’t a good response, right? “Just play wildly suboptimally for dramatic effect” is not viable game design.

    • redtea@lemmygrad.ml
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      11 months ago

      So not building in a pause button automatically makes gameplay wildly suboptimal?