Why virtual reality makes a lot of us sick, and what we can do about it.

  • 5BC2E7@lemmy.world
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    1 year ago

    Thanks for clarifying your position. You seem to be the type i was describing. Well except that you didn’t claim everyone can get used to it and anyone who can’t is because they are not trying. As te technology stands, making games that only a fraction of the target audience that want and can consume it is not a great idea. Instead you say that most people want what you want and ignore the statistics.
    I agree with your opinion that games that cater to me are better than games that don’t.

      • 5BC2E7@lemmy.world
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        1 year ago

        The article says 40% to 70%. Not 20%

        So halving your sales by ~50% on a small market doesn’t go well

          • 5BC2E7@lemmy.world
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            1 year ago

            I suppose you are entitled to your opinion and so am i. I will keep not buying or refunding games that make me uncomfortable. developers that cater to you and oppose supporting teleportation will learn how it goes as well.