The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

  • When i first killed someone in DayZ back in the day, when it was just the ArmA 2 mod and all the hype.

    I finally found a gun and started to learn my way around the zombies, when i heard a player in a bush nearby the hospital in Elektrozavodsk. I thought he was probably out to get me, so i emptied my Makarov clip at the bush and shortly after heard the fly noise they had put to mark dead players.

    As i searched his body with my heart pumping like crazy i found him to have nothing but a can of beans. I felt profoundly shitty in that moment because he was just like me at the time. Some new guy playing a tough sandbox multiplayer-game, where everything and everyone can kill you. He probably didnt even hear or see, where he got killed from, just like it happened half a dozen times to me before.

    I showed cruelty to someone in whose shoes i’d had demanded mercy.

    Fuck everyone pitching people to fight each other

    • RagnarokOnline@reddthat.comOP
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      11 months ago

      DayZ was such an amazing experience at the time. Battle arena games hadn’t taken off yet and you really had to pay attention to your surroundings.

      Great story! War is hell

  • Knusper@feddit.de
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    11 months ago

    Kind of feels disparate from it being a video game, but it’s difficult to really make this experience another way:

    I wanted to play a healer in an MMO. It was a shitty MMO, so healers could only be female characters wearing skimpy armor.

    Well, it took about half a minute until I had people walk up to me, to then just stop 3 meters away. From the way they were moving, I have to assume, they were working their cameras to look underneath my skirt, and probably doing so with only one hand.

    Some of them were sending me “hello :)” messages, which I guess is basic decency, if you’re going to use my body, but it felt weird, too, since we had nothing to talk about.

    All in all, it felt uncomfortable. And I did not even have to fear for them to start touching or even raping me. Plus, I was able to log out, delete my account and basically just leave all of that behind.

    Well, except for one thing I did not leave behind: I do not want to be the other side in that experience either.

  • kinther@lemmy.world
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    11 months ago

    SOMA left me questioning my own consciousness, what it is to be human, and loneliness.

  • RotaryKeyboard@lemmy.ninja
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    11 months ago

    For me it was playing Life is Strange for the first time. I bought it because it had been listed on Steam as “Overwhelmingly Positive” for ages, and at the time I was really enjoying the story-based games that companies like Telltale were producing. So, knowing nothing about the game, I picked it up and started playing it.

    The first act was slow. What I didn’t realize at the time was that the writers were establishing Arcadia Bay, a city in the Pacific Northwest, as a character. All the people in it needed to be recognizable, so it took time for them to teach the player about who they were, what mattered to them, how they fit in to the city, and what their flaws were. I actually stopped playing for a while after the first act. But, luckily, I picked it back up over the holiday season.

    I still remember playing it in my living room. I was so thoroughly absorbed into the story that when something tense happened in the second act and I couldn’t stop it the way I normally could, I was literally crushing the controller as if I could make things work by pulling the triggers harder.

    I am decidedly not the demographic that Life is Strange was written to appeal to, but they did such a good job writing a compelling story that it didn’t matter. I got sucked in, the characters became important to me, and I could not. put. it. down. I played straight through a night until I finished it.

    (If you’ve played it and you’re wondering, I chose the town the first time I played it.)

    I’ll never forget that game. I’ll also never forget the communities that spawned around it. I read the accounts of people who had just played it for the first time for about a year because it helped me relive the experience I had when I played it. It was incredible.

    • MDKAOD@lemmy.ml
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      11 months ago

      I won’t play it again, because the story is burned in to my memory exactly how I want to remember it.

    • Moobythegoldensock@lemm.ee
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      11 months ago

      Yes, the scene at the end of Act 2 is what hooked me on the series. It’s a shame they didn’t do something similar at the end of Act 1, because so many people stopped playing due to the slow start.

      My most profound moment in those games was at the end of The Awesome Adventures of Captain Spirit. Even though it’s the smallest story in the games, that final dialogue put me through the floor.

    • zedgeist@lemm.ee
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      11 months ago

      When I had to choose at the end, I wound up closing the game and thinking about it for a couple days before finally going back. Bae forever.

    • SeaJ@lemm.ee
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      11 months ago

      Yeah, that was the only game that actually made me cry. I was definitely invested in the story.

    • jetsetdorito@lemm.ee
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      11 months ago

      For my Life is Strange 2 was so much more impactful. There’s actually multiple endings. A big part of the story is the relationship between the brothers, since I’m an older brother it just hit close. The ending I got was so bittersweet, it wasn’t all happy but it captured the reasoning behind my decisions in the game so we’ll. I was telling myself “this is so sad… but… it’s exactly what I wanted”

      There’s also a scene where you can come out of the closet to your dad. I was really blindsided by this, I came out to my parents before, the scene plays out in a really authentic way. I kept pausing the game to mentally process it, and kept rewatching it on YouTube right after. I just couldn’t believe it was real.

  • Captain Aggravated@sh.itjust.works
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    11 months ago

    That moment in Papers, Please where they say they’re reassigning the guards, and issue you a rifle with three shots in a locked drawer in your desk. And you’re doing your paperwork, and there’s a siren, you look up and a guy is hopping the fence. You scramble to get the gun out and shoot him but he already threw the bomb.

    It’s kind of amazing how immersive that moment was. The panicked scramble to take in what was going on, know what to do, scramble for the key, line up and shoot someone.

    Look I’ve shot a lot of people in video games. Mowing down nazis, taking the gluon gun to HECU marines, I’ve probably shot Heavy Weapons Guy in the face 900,000 times over the decades, just him.

    But that one got me. In that deliberately low res game about border crossing paperwork, that one made me feel like I actually just killed someone.

  • InputZero@lemmy.ml
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    11 months ago

    This will date me, Missile Commander. When you lose the game doesn’t reset, you had to reset it. So if you don’t you just see dead cities on a screen, with silence. This was right about the same time I saw War Game. The only wining more is not to play.

    • uralsolo [he/him]@hexbear.net
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      11 months ago

      The creator of Missile Command allegedly had this very same revelation while creating it, and suffered nightmares about nuclear annihilation. I like how the game just gets harder and harder, meaning that no matter how good you are at it, once the bombs start dropping then eventually every city will be destroyed anyway.

      • InputZero@lemmy.ml
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        11 months ago

        Oh man I forgot about that! Yeah it does! It’s been an age since I’ve played it.

  • slushiedrinker@lemmy.dbzer0.com
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    11 months ago

    When I was 13 a friend of mine and I spent the whole summer after swimming at the trailer park pool playing Super Mario 3 until we beat it. We did a deep study of the game together and beat it together. First platform I ever beat and first gay sex I ever had to help me out in the orientation department. 1988 was a nice year for me. I haven’t lived in a trailer park ever since, but the community swimming pool was nice.

  • Iampossiblyatwork@lemmy.world
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    11 months ago

    WoW: ill never forget it. This was BC expansion and as a Druid I had just recently unlocked flight as part of a huge questline. I was hopping around mining nodes farming for my Jeweler profession when I encountered a Druid nightelf. They had the upgraded bird form (320% speed vs 60%). I must have pissed this guy off or he was bored but he was just stalking me. Eventually he starts fighting me and we had a substantial level difference. I think he was 70 and I was 60. He was going to kill me but eventually I escaped out of combat into bird form. Of course he’s several times faster than I am. I had a sliver of health and a single moonfire would’ve killed me. I am just holding down space bar… Climbing into the sky. He fires off his moon fire. It should have killed me, but as luck would have it my headpiece gem had a 1% chance to reflect a spell. I had to read the combat logs to figure out what happened, but the spell hit him. The damage caused him to lose bird form and as he was now in combat he plummeted to his death. I landed. Danced around his corpse and went on my way. I could not believe what had just happened.

    • CileTheSane@lemmy.ca
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      11 months ago

      Ah WoW open World PvP Shenanigans.

      In Burning Crusade Halaa was an open world PvP area in Nagrand that the 2 factions could try to control by having more players occupying it, giving them access to vendors. My Faction was less populated on my server so it was harder to get access.
      One day shortly after server reset I went over to see if I could take control before players started logging back in. I almost had it when another player showed up to contest and we started chasing each other around. I was winning but they managed to break combat and get on the their flying mount, I followed them into the air but there’s nothing you can do without dismounting and falling to your death. However, I was a Warlock, which means 2 things:

      1. I had access to a couple Damage Over Time spells with no casting time.
      2. I had previously given myself a Soulstone buff that lets be resurrect on the spot if I die.

      So, I load them up with my DoTs, dismounting and falling as I do so. My DoTs kill them, I hit the ground and die, then stand back up and finish claiming the town.

      I used this technique more than once on opposing players who thought they were safe in the air.

  • CumBroth@discuss.tchncs.de
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    11 months ago

    Disco Elysium was full of such moments for me. Here’s one:

    You spend a lot of time in the game basically talking to yourself and your inner voices, and one of these voices is volition. If you put enough points into it, it’ll chime in when you’re having an identity crisis or struggling to keep yourself together and it’ll try to cheer you up and keep you going. At the end of Day 1 in the game you, an amnesiac cop, stand on a balcony in an impoverished district reflecting on the day’s events and trying to make sense of the reality you’ve woken up into with barely any of your memories intact. If you pass a volition check, it’ll say the following line:

    “No. This is somewhere to be. This is all you have, but it’s still something. Streets and sodium lights. The sky, the world. You’re still alive.”

    This line in combination with the somewhat retro Euro setting, the faint lighting, and the sombre-yet-somewhat-upbeat music was very powerful. The image it painted was quite relatable for me. I just sat there for a minute staring at the scene and soaking it all in. Even though this is a predominantly text-based game with barely any cinematics/animations, I felt a level of immersion I had rarely, if ever, experienced before.

    Oh, look at that. Someone actually made a volition compilation. 😀 This video will give you a better idea of what I’m describing: https://www.youtube.com/watch?v=ENSAbyGlij0 Minor spoilers alert!

  • Kataklistika@lemm.ee
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    11 months ago

    I have a lot of these moments but I’ll pick my top ones.

    Crystalis on the NES. When the town of Shyron gets destroyed and characters you know and care about are killed. Left me in shock as a 10 year old kid. And the temple music when you enter the pyramid is hauntingly beautiful too. I hum that tune to my kids as a lullaby.

    Mass Effect 1. Exploring the planets left me in awe. For the time, the atmosphere and lore was detailed, rich, and very well thought out. Then facing down a reaper in the third game, it all made me feel so small.

    FF7. Aerith getting killed took me by complete surprise. My brother and I were stunned for a while. Just sat there pondering wether it was real or not.

    Minecraft back in beta. The world was just so impossibly huge and you’re all alone with your creations. Left me feeling very small. The more I built, the emptier it felt.

    Finally, Mad Max on the PS4. The first time I got hit by a storm I was in awe. The world is just so well built and detailed. The whole game/movie universe is filled with amazing culture that’s just done really, really well.

    • DudeDudenson@lemmings.world
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      11 months ago

      I cried uncontrollably at the ending of ME3 after growing up with the series and putting in over 1500 hours between ME1 and ME2

    • MiddledAgedGuy@beehaw.org
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      11 months ago

      Aerith is what immediately popped into my mind.

      Looking back on it, she was a pretty one dimensional love interest. But teenager me didn’t see that. I was attached to this character. I cared. And she died. Not something I expected from a game, and it wrecked me a bit.

  • remaniac@lemmy.world
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    11 months ago

    Brothers: A tale of two sons. Not a unique experience, as it almost seems like the whole point of the game is this one moment. So, spoilers… Its control scheme is each analogue stick independently controls your two characters, two brothers. And it’s a fun puzzle game where you have to resolve moving two characters at once in this way, moving, balancing, timing. It’s all fun and games until a tragedy, the older brother dies. He was one of your control sticks, now for the rest of the game half your controller is dead also. And you walk back out of the cave past all the puzzles you did with your brother, which are made for two people. You’re useless, and the feeling of loss is staggering.

    • carbonari_sandwich@lemm.ee
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      11 months ago

      -Spoiler- The strongest moment in the game uses the control scheme as story and character development. Only the older brother can swim. After he’s died, you hit a dead end with deep water in the way. You use the older brother’s control stick to swim through it, relying on what he left you with.

  • Gsus4@feddit.nl
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    11 months ago

    Subnautica…when I was so immersed that I went too deep…didn’t have enough time to return to the surface to breathe…and then looked up in anguish and saw that dreaded refraction “circle” hundreds of meters above you… THE DEEP HAS YOU, THERE IS NO ESCAPE

    • I had a moment where I was in the prawn suit and I slipped and fell into a deep part of the ocean. I was in that moment and panicked as I sank deeper into the darkening blue emptiness around me. It was terrifying. For the briefest of moments I forgot I was playing a game.

      Then I hit the bottom and felt a little stupid. 😀

      • Gsus4@feddit.nl
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        11 months ago

        Haha, was it the endless cliff next to the gun island? Been there lmao

    • intensely_human@lemm.ee
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      11 months ago

      That game scares the hell out of me. I know if I play it more I’ll be less afraid of everything. But my god does it tickle some old nerves. I’m scared now just thinking about it.

  • Chump [he/him]@hexbear.net
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    11 months ago

    Outer Wilds, like all of it. Falling into the black hole made me actually scream in terror, then shiver for how small being away from the solar system makes you feel. Also the quantum moon, and that ending holy fuck

    • Kouran94@mander.xyz
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      11 months ago

      Ah, a fellow Outer Wilds enjoyer 🍷 What a terrifying, mesmerising, soul wrenching and beautiful game.

      • Krauerking@lemy.lol
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        11 months ago

        Every now and again I load it up to just pilot the ship to the outer edge of the tiny little solar system and watch the stars go out that you have no control over, or sit with someone I haven’t with before and wait with them for the end.

        God I love that game

  • Peddlephile@lemm.ee
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    11 months ago

    Dragon Age origins.

    Exceptional writing and I walked right into it just expecting a cool fantasy game. I got hit with my first experience of in game romances, the shock of betrayal, the sacrifices… It was such a brilliant experience. Makes me really, really want to play it again now.

  • CADmonkey@lemmy.world
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    11 months ago

    I tried a Satisfacfory playthrough while on drugs, and somewhere in the upgrade tiers I fixed my brain. I can just decide what I want to focus on now. I was never able to do that before.