Subscription models only make sense for an app/service that have recurring costs. In the case of Lemmy apps, the instances are the ones with recurring hosting costs, not the apps.
If an app doesn’t have recurring hosting costs, it only makes sense to have one up front payment and then maybe in app purchases to pay for new features going forward
Isn’t app development a recurring cost? It’s not like you just work on it for a bit and just forget about it once you got a version out. Especially if it’s using a service (lemmy) that is still in development and is constantly changing.
Preach. Not sure why this is so hard for folks to understand.
App development isn’t and never has been an one-time done deal. Devs always do the work to fix bugs, add new features / requests, upgrade to new platform / API etc. If they do this for free that is at their will but they are burning their own time / money one way or another. To demand a developer to run their business a certain way and mandate their business model is just mind-blowing to me.
Ongoing development IS an recurring cost.
I have zero problem with people trying to get paid for their work, often it is the only feasible way to dedicate enough time to the project.
I’d prefer open source sure, but I’m not all that opposed to small/individual projects not going that route. Especially when it’s not a critical service and there’s an abundance of FOSS choices
If I understand correctly, every sync feature that requires the subscription (and cannot be purchased by a one time fee) requires the sync dev to run a constantly online server. Translation makes calls to translation services that cost money, push notifications require a push server since Lemmy servers don’t include support for it, etc. Removing ads doesn’t cost sync ongoing cash which is why you can get it for a one time fee.
Seems reasonable to me.
I mean, if you want updates or fixes for bugs that’s on work that occurred after you paid? Or are you suggesting we go back to the old model of super expensive software that gets sunsetted in a few years anyway?
Development costs money. When you buy an app, development doesn’t stop. What kind of nonsense are you peddling here? How do you have such a rudimentary understanding of work and effort and how they all cost money?
I generally agree, though I could be convinced of recurring payment in the case of high speed APIs that need a lot of updates to keep working. Chasing an API can be a lot of work.
Of course, a solution to that is having an up-front payment and letting people update as they wish–if there’s new value in the new releases presumably they will.
Your suggestion is incompatible with the current infrastructure of either Google Play or Apples’ App Store. It’s nearly impossible to do that you’re asking without severely limiting the app.
Everyone wants a constant revenue stream, app devs aint unique. And also like everyone else, they charge what people are willing to pay. Price is never about cost.
Much as I liked Sync for Reddit I’m not willing to participate in subscription pricing for something like this, nor am I willing to pay a breathtaking $100 for a lifetime license or a still high $20 for ad removal. Keeping it in perspective, Sync is an Android app that provides nothing more than a nice UI for lemmy.
It will take some time for the number of Lemmy users and Sync customers to ramp up. IMO the dev is trying to quickly replace his lost Sync for Reddit revenue by charging excessively high prices for Sync for Lemmy. He’s lucky so many of you want to pay him but I, for one, will pass on Sync and use other apps with more reasonable pricing.
This comment was written on Infinity for Lemmy which is working just fine.
As much as I support the developers’ right to profit off their work, I also cannot afford to have everything in my life turn into a reoccurring payment model.
Then don’t. Free version barely has any ads and has 99% of the functionality. Y’all a bunch of babies.