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Joined 1 year ago
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Cake day: June 12th, 2023

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  • As a previous cashier, best way to do it is to take your middle finger and swipe down across the center. Like a vertical slap on the bag’s face. About the middle of the bag, pull your arm back towards you. It will usually separate the outside wall of the bag from the stack, and when you pull towards you, the bag will “stick” to your finger and then open at the top.

    I hated moving slowly as a cashier, cause lines made me mad. So I had to find the quickest way to do everything, and that method works great (for me) until about the last 4 bags.



  • I’m like 90% sure the faction quesltines don’t intermingle with the main story. I think they push you towards some similar places, but I went through first playthrough beating Ryujin and leaving the Freestar and Crimson Fleet stuff partially done, and I didn’t even talk to UC Vanguard. Current playthrough, I’ve not touched main story and completed Freestar, Crimson Fleet, and UC Vanguard and haven’t noticed any interference.






  • Seems pretty subjective, I have finished the main quest in precisely one Fallout game, Fallout 3, and it took me years to do so. Not because I was lost in the map or side quests or anything, it just never grabbed me. Fallout 4 was the same, same with New Vegas (the one I probably played the least).

    Maybe I’m just at a far end of the curve tho lol







  • CMLVI@kbin.socialtoStarfield@lemmy.zipRating down at 77%
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    1 year ago

    I think that’s what some people are missing with the world gen. Landing on some random planet in a random system probably shouldn’t yield some uniquely woven tapestry of civilizations that were once there, or a story about a family persevering through harsh climates and conditions only to have a random encounter with the Ecliptics and be wiped out. It’s a random planet in a vast universe.

    There is stuff to find and stories to be made, but you’re pulling a ball out of a bag full of balls and hoping that it’s made of gold. Bethesda quest lines traditionally have unfolded with exploration because they were pretty limited in area with which to work. Skyrim is 60km x 60km, backfill from there, spread things out as needed. It can’t really work like that with Starfield.



  • CMLVI@kbin.socialtoMemes@lemmy.mlEvery third post on Lemmy
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    1 year ago

    Let’s live like a community.

    Unless you’re gay or trans or non-religious. While you’re doing community activities with me, I’m going to spend every other waking moment trying to get your human rights taken away.

    But when I have time, we’ll schedule some of those community things.


  • To counter the “it’s buggier than it let’s on” (which, how does a game imply that it isn’t buggy), I’m about 60 hours in and have had precisely 0 bugs. NPC running into someone talking? Yup. Weird physics things? Yup. I wouldn’t call those bugs though; that’s just part of having the dialog occur in an active world. If I stopped in a busy street and talked to someone and wasn’t a foot away, people would walk through the convo. Physics engines are also just going to be limited in how they solve problems with clipping, etc.

    I got roped in by the story and have been throughly enjoying the gameplay. I hated the gunplay in Fallout 4. These style BSW games have never been my thing, I trended much more towards Oblivion and Skyrim, so before even getting into this, I was searching and asking others how the shooting worked, how similar was it to Fallout 4 but in space, so I haven’t been hype-beasting this game. I hadn’t even seen the trailer for it, still haven’t. Just heard good things from friends, grabbed it, and have been putting in time like I haven’t with a game in a few years.