what is a hero shooter and what makes it overwatch-style?
I’d think tf2 would be one.
what is a hero shooter and what makes it overwatch-style?
I’d think tf2 would be one.
sometimes i like that a lot of my work is typical enterprise stuff. nothing gets to prod without some poor soul working through a huge test catalogue on a seperate environment and/or a higher up signs off on it.
it’s also annoying because, you cant “just ship” a small fix or change without someone signing off on it.
cassete beasts is a pokemon-like game, that wont require to much power.
ember knights is very simmiliar to hades, both are great roguelikes.
doom2, blood, duke nukem 3d etc run with low power consumption.
a hat in time is a 3d jump n run that can ve limitted to 10 watt tdp (maybe less)
pillars of eternity, great game so far, did not play a realtime-with-pause rpg since kotor, but thanks to the auto-pause settings this plays really well. And while i can’t claim to understand whats going on right now, the world seems to be really fleshed out and combats so far where very fun.
brotato, fun take on the vampires survivor formular.
backpack battles, an autobattler, but players don’t draft from a shared pool, so you’ll mostly draft the same builds everytime and don’t care much about the builds you are dacing. not somerhing i’ll continue playing, but it was ok to waste a bit of time, would probably be cool on mobile.
doom2, but i am allways playing doom, so i guess that does not count.
It was written as part of my work.
check your contract, you might not own the code and your organization may have a process to determine how to license something.
to your other questions (IANAL)
no, the solution is not to pay someone to have someone to blame if shit happens.
there are a bus load of people involved on the way from a git repo to actuall stuff running on a machine and everyone in that chain is responsible to have an eye on what stuff they are building/packaging/installing/running and if something seems off, it’s their responsibility to investigate and communicate with each other.
attacks like this will not be solved by paying someone to read source code, because the code in the repo might not be what is going to run on a machine or might look absolutely fine in a vacuum or will be altered by some other part in the chain. and even if you have dedicated code readers, you cant be sure that they are not compromised or that their findings will reach the people running/packaging/depending on the software.
i can’t see how paying someone would have changed anything in this scenario.
this seems to be a long running campaign to get someone into a position where they could introduce malicious code. the only thing different would have been that the bad actor would have been paid by someone.
this is not to say, that people working on foss should not be paid. if anything we need more people actively reviewing code and release artifacts even if they are not a contributor or maintainer of a piece of software.
And no, I have not tested it because I don’t know how I’m actually supposed to do that.
depends on what you backup and how.
if it’s just “dumb” files (videos, music pictures etc.), just retrieve them from your backups and check if you can open the files.
complex stuff? probably try to rebuild the complex stuff from a backup and check if it works as expected and is in the state you expect it to be in. how to do that really depends on the complex stuff.
i’d guess for most people it’s enough to make sure to backup dumb files and configurations, so they can rebuild their stuff rather than being able to restore a complex system in exactly the same state it was in before bad things happened.
when they released they were real time with pause, like the old baldurs gate games.
they added a turn based mode though, in a later patch.
maybe the pathfinder games by owlcat. the pathfinder rules they use are very very simmiliar to d&d 3.5 so, should feel familiar if you enjoyed neverwinter.
they are not super hardware hungry and run without a problem through proton/wine.
i think it was during Swens acceptance speech at the video game awards where he thanked the amazing people at hasbro/wotc who helped to make bg3 a reality only to say how strange/sad it is that almost no one from the first meetings is still at the company in his next sentence.
so is dracut and weston.
i think that naming software after towns in Massachusetts is somekind of red hat in-joke.
technicaly correct, and i am no lawyer, but i can’t see how in the world i owe anyone a warranty that loads code on their machines, compiles it and uses it, all without any input by me.
everything that i intend to be more than throw away code, that lives for whatever reason in a public repo gets either an MIT or an gplv3 license.
nah, than ibm will annoy you, that they need a special license that allows them to be a dick while using your code.
just like they asked the JSLint guys to use JSLint for evil.
code that needs a license, but i really don’t care what you do with it gets a wftpl.
i’d try 720p if that matches your tv.
no black bars, probably no visible downgrade and maybe a tad smoother fps wise.
you could try 1080p, your deck wont explode or anything, but it probably leads to more fps fluctuations.
multi-player. BG3 allows you to play the entire game with up to 4 people.
apex legends works. the finals does not, because of their anti-cheat solution.
for multi-player fps games remember that you’ll play against pc players, they’ll have keyboard and mouse and you won’t have assistance features you might be used to from console fps. Experiment with gyro controls, the touchpads and/or “flick stick” you’ll might find a way to get similar speed and accuracy as a mouse user, but i’d guess you are in for an uphill battle.
have a look at the control schemes provided by the community for games, if you don’t like the default controls.
my competitive fps days are in the past, but i can recommend some single player fps i enjoyed on the deck:
e: www.protondb.com to check how various games work on the deck. some games are not “verified” by valve because they only show xbox button prompts, or some “unplayable” games run perfectly fine with a specific launch options
it’s intrusive anti-cheat-software operating on a system level where it could be a viable attack vector. thats what sucks.
what also sucks: this will make one of the most played games in existence unplayable on linux. and only so riot looks like taking a problem serious, that is probably much smaller than people think.
other than that: mobas absolutely require mechanical skills, that cheats could assist you with. there impact might not be as obvious as an incredible high hesdshot rate, but being able to consistently last hit creeps will give an ever increasing advantage over your opponent, canceling certain animations will increase the damge you are able to dish out over a given time frame and seeing the trajectory projectiles will follow makes them easier to dodge.
hell just supplying more information than the standard ui can be a huge advantage: knowing what your opponets buy, or invest there leve ups in all the time, displaying their cooldowns and stuff like that.
Good book.
Had issues like that from time to time, when graphics drivers got borked during the update/did not exist for the new kernel.
solution was allways to either remove the drivers and reinstall them or rollback to an earlier snapshot and wait a week.