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Joined 1 year ago
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Cake day: June 13th, 2023

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  • There’s nothing with modern complexities that is going to last that long. Think of the complexities of today’s system. I mean I’ve got my original PlayStation, it’s 25 or 26 years old now, and it mostly functions to your point, but it also hasn’t been heavily played (or really played at all) for about 20 years. But my PS2, I went through three of them in 6 years. My Xbox is almost 20 years old, it’s my second (and is making weird noises). And so on. My PS4 at 10 years old runs, but makes a ton of noise and is definitely slower than it used to be. It ain’t making it to 20, that’s for sure, I mean maybe now that it gets zero use it might.

    My point is, the more intense they got, the more problems I started to have. As the boomers like saying too, shit ain’t built like it used to be.









  • Fable is forever the game to me where the most complicated love triangles take place. I had a whole town in Fable II both trying to marry me and murder me, all at once. I’m honestly not even sure what happened in that game or what I was supposed to do, I was too busy managing the crazy hexagonal relationship dramas I had found myself entagled in.



  • I agree with you on the second paragraph for sure. That’s a code issue here. But I suspect that a decision maker holding a budget at a development company, is going to struggle to want to spend development dollars on a product that has saturated 1% or however many percent of the market (we all know it’s super low).

    There’s really only three ways to increase saturation though, to incite development: 1 - Create a product that’s a must have, which this pretty clearly isn’t. 2 - Target a core part of the market and bombard them with marketing and special pricing, which they pretty clearly aren’t. Or the ol’ usual go to, 3 - Cut the price to a level where people will make spur of the moment purchasing decisions to buy the product. 3 being about the only way, yet Sony has done none of this.

    I remember buying the PSVR back in 2016, and while driving home being like, “Jesus did I really just spend $600 CAD on this?” If this same headset was $199 or maybe max $299 CAD, this wouldn’t even be a conversation and my dumb ass would probably have a PSVR2 downstairs right now, as would many many other people. It would be the ideal Christmas present for many people and kids at that price, especially when some of us have cranky wives that ask us what we want for Christmas, and we always just say I dunno, don’t worry about it. You’d probably would have way more games being developed too, because the thing would probably sell a heck of a lot better. Which brings me to my main point, if they can’t deliver the mainstream headsets in this sort of price range, I kind of question the feasibility of VR as a whole. No one wants to effectively pay for the equivalent of another PlayStation for something that is mostly novelty and of questionable lifespan/usage.


  • I think any social media causes brain damage. You and I are getting some brain damage just even pondering some of this stuff.

    I don’t bear the guy any ill will either, but as a fan of the brand, it’s time to move on. We’ve seen this time and time again in automotive history (well not to this extent I suppose, but we’ve still seen some shit over the past 100 years). These guys go egomaniac, and they are always quite eccentric and maybe a bit insane (a key qualification of being an auto baron), but eventually they all seem to go supernova, and then it’s time to go. That’s where we are with this one, I’m afraid.