• 2 Posts
  • 26 Comments
Joined 1 year ago
cake
Cake day: June 11th, 2023

help-circle
  • we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.

    Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.

    at its heart, it must be a partnership built on trust

    well… as much trust as you can get back after such activities.




  • I agree in principle, I would often prefer descriptions over comparisons (as a reader/discoverer).

    But I believe that these comparisons work. And they work well. Otherwise they wouldn’t be and still be so prevalent.

    Usually they are comparisons / relations to very popular titles. If people know those titles, they immediately get a representation and imaginary picture of what the game is about.

    A more direct description requires interpretation and creativity to assess, understand, and imagine.

    I personally think it’s better, and can spark better and more personal interest (e.g. from the example “cozy” and “power washing”). But regularly seeing comparisons tells me many others don’t.