Yeah, well it’s not BoJack that reads the poem. Secretariat does, before he “dies”.
Yeah, well it’s not BoJack that reads the poem. Secretariat does, before he “dies”.
Bojack has the best poem for people that look for the bridge.
Honestly you must be dumber than sticks to not understand what is being said here.
There are ways to cut trees to make forest fires spread slower, like for example a firebreak. It can slow firespread to critical areas or even stop it from advancing altogether. There is thought put into a firebreak. Not just reckless cutting.
Drumpf wants to cut “all the trees”, because no trees is no forest, and no forest is no forest fires… Some Idiocracy type thinking if you could even call it that.
Get better.
Runescapers definitely do.
It is popular and it has a huge amount of added content with raids, quests, areas and boss fights that are super hard.
What would the B be? The female dog variant?
It’s what they want to do to anyone not them, so why should we tolerate them in return?
Incredible that the Nazis are back, smh…
“I don’t understand nuclear power, therefore it is bad”
Explore? Enlighten me what your secret is. 60% is a high number.
The dying is not the problem, that is part of the game. The problem here is that damage output of enemies is so exaggerated that even simple non-bosses can one shot all builds unless you go for ultra tanky. So basically what you’re saying is, don’t get hit or build specific tanks and not what you enjoy or you will die.
Also my quarrel is mainly with Elden Ring DLC, not every game. Base game is not bad with balancing honestly. The DLC is just ridiculous. And for the love of god, just because some people get kicks out of difficulty doesn’t mean it has to be more extreme every new instance. That fanbase sheep mentality will kill good games like this.
Dark souls 3 was more forgiving in the DLCs than this game.
Getting oneshot by most enemies is not “difficult” it’s lazy. Just upping damage on enemies is lazy. Take out the healing system if you want difficult. Dont just maximize damage.
Not trying to learn is such a weak excuse because you completed the game. I did so too and I think the game is less enjoyable because there is literally no room for mistakes. As unforgiving From software games are, this is just lazy design in my opinion.
They are doing similar tryouts in Big Rivers now too. But that’s a lot harder than cleaning what’s already stagnant.
The sheer force of the water and waste is difficult to hold in place with nets. But they’re definitely working on it.
I trust programs like this and admire the work. It’s a good thing for life in general to get rid of that shit. It’s just abysmal that companies still use so much plastic for everything.