• 0 Posts
  • 70 Comments
Joined 1 year ago
cake
Cake day: July 8th, 2023

help-circle


  • Also playing this on PC currently. It’s good fun, but I feel like it is far less polished than the first. Sometimes completely janky.

    Performance is pretty much fine, with some stuttering here and there that nothing will fix. But not a huge deal.

    Here’s a tip though: always save at a meditation point before quitting. There are a few auto-saving checkpoints around story beats, but reloading these can cause issues - I recently got completely stuck by relying on one.

    Basically, there’s a moment where you can force pull a door open, but then end up going a different way and acquiring a new ability. Then you come back through the now open door. I had to quit the game after getting this ability, and on reload, the door was closed. Nothing I could do to open it from this side, and no way back up and out in the opposite direction.

    I tried everything, and if I was on console I think I would have been completely screwed, at almost exactly halfway through the game. I had to download a mod to get to a debug menu where I could expose and load a previous ‘backup’ save. No idea why they don’t just expose a couple of these saves in the ‘load game’ menu…




  • Cheers, I’ll definitely give it another go, what I played of it was fantastic.

    With the running out of pins, I just meant the map markers that you can place on the map. You have a few different colours and a limited amount of each, so I was using them for different types of gate/hurdle/blockage. But quickly ran out. That’s when I decided to draw a map


  • I don’t play metroidvania type games very often, and I struggle to remember details to come back to. For example, if I gain a dash ability, I want to be able to check my map and know where to head back to as there might be half a dozen spots it may allow access to.

    Add in a few other types of blocked routes scattered throughout, and all of the branching paths etc, I find it hugely helpful to have a customised map.

    I first tried with just the in game maps and the pins you can drop, but I ran out of pins before finding the abilities to revisit and clear out the areas.


  • Control is about story and atmosphere for me, I usually play games on normal or hard modes for the challenge but something about Control’s particular difficulty was annoying and got in the way. I tweaked some of the accessibility options and found a real nice balance, didn’t make it easy but made it super enjoyable



  • Flying tips:

    Always lock on to your target planet. For example, if you’re wanting to fly around Timber Hearth (home planet) instead of jetting off to someplace else, lock on to Timber Hearth first. This lets you use the ‘match velocity’ button to bring yourself to a stop any time you start feeling out of control. Use it a lot.

    Until you have a hang of the controls, the landing camera can be helpful for exploring too. It doesn’t tell you this but when you’re in the landing camera, the flying mode changes too: the ship will automatically orient itself so that the feet (and landing camera) are pointing straight down (again, make sure you’re locked on to the planet).

    Now you can stop worrying about pitch and roll completely. Don’t touch them. Just use the right trigger gently to hover, go up, or let go to fall a bit. Use the left stick to strafe around the planet. If it’s small like the moon, it can kinda feel like just rotating the ball beneath you to look at the surface.

    The landing cam also has a cute little altitude meter that I didn’t notice for the longest time

    Edit: feel free to message me in the future if you do give it another go and have any questions, I’d love to help you experience it. I wouldn’t worry about any ‘platforming’ in the game, if something is physically very challenging it’s usually not the intended solution. It is also usually very clever about any long trips to get back to where you were.





  • I’m sorry, that’s horrible. Did anyone else see what happened and stop? If so, chat to them first and see if they’d be comfortable backing you up on what happened (dog ran out, no time to react). Hopefully that’s not needed, but you never know.

    I saw that exact thing happen when the car in front of me hit a dog. Poor thing was dying on the road and I heard someone down the street whistling for their dog to come inside. I went and told them what happened, and made sure to say that the driver is distraught and absolutely could not have done anything to avoid the dog. Fucking sucks for everyone involved



  • Well goddamn it. I was just having this convo on another thread. My main point: don’t spread lies especially when there is SO MUCH real shit to laugh at them for

    Edited from my other comments elsewhere:

    JD is a creepy weirdo, but the couch story was made up.

    I fucking hate it when people feel the need to make up stuff about someone who already has plenty of real red flags that need attention.

    Yes it’s funny, and it’s working in the short term. But any lie, once uncovered, makes it so much easier for even the worst positions to be defended. ‘See, they have to make shit up about us, they have nothing’. Bam, now even all the other factual points are discredited in the eyes of many people who may have been on the fence.

    You know the whole ‘fake news’ thing being thrown around a lot by one side in particular? It doesn’t seem like a good idea to give them more examples they can correctly point to when they want to discredit you and anything else you say.

    Keep calling them weird, keep having fun with it. It’s fucking great. But use the real shit. There’s so much



  • Yeah I feel like it would be a nice in-between option for ya, as you mentioned the second phase troubles in your edit. It really is harder to learn a second phase when you’re only getting through the first on every 5th try or so (Laxasia was a pain in the ass for this, I never really got a good feel for phase 2, just managed it somehow on a lucky run with wild and terrified inputs haha)

    I think having Sekiro as my first soulslike taught me that there’s a big gap between surviving a phase and really nailing a phase though, so I try to take that with me and get phase 1 to point of just warming up. And looking for more and more windows to inflict damage - it’s amazing how quick some of the fights can be when you find more of them


  • My only soulslike games have been Sekiro and Lies of P (some bloodborne years ago but didn’t finish it).

    Like others have said, play the way it feels right to you. I get that you’re saying it’s somewhere in between - getting frustrated solo, but too easy with summons. If you get to that point again, maybe try using summons to learn the boss (EG get to the second phase every time to then learn the second phase) but don’t allow yourself to complete it during that round. Then when you feel ready, back to solo.

    Personally, what I enjoy about these games is the design of each encounter. I feel like I only experience the full intended design of the fight if it’s 1v1, hitting a boss that is attacking some other npc isn’t engaging to me. So I don’t touch summons.

    If the game is well designed, even a really hard boss should feel fair - when I die, I should be able to understand what I did wrong and what I still need to learn, and once I’ve seen it all I need to hone my reactions to each tell and pattern. Then it doesn’t matter how many tries it takes, as long as I’m still enjoying that process (yes it’s still frustrating at times but that usually just means the win will feel even better).

    If I’m not enjoying the process, I’ll put it down for the day, and play again when I’m into it. If it’s so bad that I don’t ever feel like playing it again, then that’s that I guess. Hasn’t happened yet (except Bloodborne, but I wasn’t as much of a fan of the genre back then, will play it again at some point. Remaster when?)