• 0 Posts
  • 14 Comments
Joined 1 year ago
cake
Cake day: August 2nd, 2023

help-circle

  • Yeah I haven’t tried the mods either and I kinda suck at the game but I’ve always felt like it has a low cost to entry, which is why it feels chill to me. A lot of death anxiety in games is due to time investment and, frankly, like BOTW, fear of long loading screens more than any in game punishment.

    Ftl has such a satisfying and similar gameplay loop and allows so much pausing that it doesn’t really feel stressful for me. I still hate dying and do it a lot in the game, but I can play ftl with a sort of soft mental focus that many other games don’t allow me to do




  • I haven’t done formal research on the topic, but as far as I can see this is correct- alcohol just lowers your inhibitions and makes you more suggestable, therefore easier to influence by your enviroment- you’re way more likely to be depressed and sipping whiskey slowly by yourself than partying with Coronas with lime.

    It would be interesting to look at regional ideas of what different alcohols are appropriate for and see if the “effects” change with it






  • The green text peer pressure means nothing to me, but you are 100% spot on about the ecosystem driving sales. My whole family uses apple and I get left out of so many group chats and face times that I’ve actually considered switching to Apple even though I’m a die hard Note fan. Apples hardware may be nothing special, but they have a killer feature in their seamless, closed ecosystem, and they know it. At the end of the day, a phones job is to communicate, and Apple does that seemlessly- with other Apple devices