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Cake day: June 12th, 2023

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  • It wouldn’t be you, it would just be another person with the same memories that you had up until the point the copy was made.

    When you transfer a file, for example, all you are really doing is sending a message telling the other machine what bits the file is made up of, and then that other machines creates a file that is just like the original - a copy, while the original still remains in the first machine. Nothing is even actually transferred.

    If we apply this logic to consciousness, then to “transfer” your brain to a machine you will have to make a copy, which exist simultaneously with the original you. At that point in time, there will be two different instances of “you”; and in fact, from that point forward, the two instances will begin to create different memories and experience different things, thereby becoming two different identities.



  • So if lore is not explicitly stated, it is bad, becapse of guess work, unless it’s in TES, because then it sparks “fan theories”

    I never said DS lore was “bad”, I just said it wasn’t really that deep, because most of it was based on guess work from fans and YouTubers who need a reason to keep making videos. I like DS, and I’ve played the whole trilogy, including DLCs, but a lot of the “lore” is actually fan fiction. Then I said that in comparison, TES is much deeper - or more “expansive”/“developed”, if you prefer those terms - while also offering room for fans theories. That’s all.

    Basically, learning DS lore is like assembling a jigsaw puzzle that is missing most of the pieces, whereas learning ES is like reading history books, which can never give you all the answers.

    Some people will like one or the other more, for different reasons; but I’d say TES lore is definitely deeper, since it has a lot more to dig into.


  • Most of what people call DS’s lore is made up of complete guess work from the fans, and pretty much everyone you ask will have a different idea of the lore. Even the YouTube DS lore masters will contradict each other on a lot of things, or have a different version of the events.

    It’s perfectly fine for people to enjoy that, but it’s definitely not as deep as people make it seem.

    As for ES, the lore is actually quite deep and has been developed for a lot longer than DS lore. As a couple of examples, you have Pelinal Whitestrake and the Dwemer, the latter of which is also the subject of a lot of speculation and fan theories. Just between those two, and not counting fan theory and speculation, you probably have more lore than in all of Dark Souls.


  • Not the person you replied to, but in my opinion was Oblivion was pretty good, but not as good as Morrowind. Compared to MW a lot of things felt dumbed down (i.e. beast races can wear shoes, no armour/clothes layers, no spear, etc.), and although I don’t think there’s much they could do to make the environment more interesting, since the setting is what it’s meant to be, the dungeons felt incredibly boring and repetitive.

    However, I did quite like the story - especially how you are not a chosen one, which is rare for such games - and I thought a lot of the quests were pretty interesting, arguably at MW’s level or better (there are definitely some exceptions*). The Dark Brotherhood quest line especially, which is not present in MW, and is much better than Skyrim’s DB quest line.

    *I will also add something that I hated: despite not being a chosen one story, it allowed you to be the head of all guilds, resulting in a quest where you may have to steal something from yourself.