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Cake day: February 26th, 2025

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  • Ziggurat@jlai.lutoAsklemmy@lemmy.ml*Permanently Deleted*
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    3 hours ago

    In many places, passing the test on an automatic would give you a licence restricted to automatic only (and the need for some more hours to learn how to drive a manual). While it’s not that easy to switch from manual to automatic, it’s definitely easier, so get a licence on a regular car first and if you have the opportunity to drive an automatic you’ll find out by yourself in a couple of hours how it works


  • You don’t even need to have someone else running their character. Just say that the character is busy/drunk/sick whatever match their role-play. Or simply have an agreement with the PC that despite being unrealistic for the sake of the game, nobody will wonder why a character can be absent in the middle of space or a dungeon without any justification.

    I understand that in game with a big focus on party balance/tactic it may-be different but this kind of the game is the exception not hte norm



  • some concept I’d love to GM, but there is not enough time a week.

    • A Vampire the requiem campaign with PC part of the Cartian movement from the french revolution to let’s say the fall of the Berlin Wall. And would follow revolution hero turning into dictator and all the alternating Dictatorship–>Revolution–>Republic --> Dictatorship that lasted for the next 150 years at least.

    • A Kult campaign based on the backroom creepy pasta. No spoiler, but I can really see how to intricate Kult lore in that one.

    • I am sure there is a way to turn the Steampunk Musical The doll of New albion where Anabel is raising up the dead into a great steampunk campaign, but not sure where to start, so it’s lower on my priority list.

    • A Fading suns campaign where the players plays symbiot, this one is on my bucket list since War in the heaven came out. However, it requires players knowing the lore and ready for some spoilers, so kinda hard to put in place.