I’ve been waiting forever for this to get a real price cut but instead it just got 50% more expensive. I guess I will just have to be patient for another decade.
I’ve been waiting forever for this to get a real price cut but instead it just got 50% more expensive. I guess I will just have to be patient for another decade.
Any naming convention is fine as long as it’s meaningful to you. But it’s a good idea to keep your own repos separate from the random ones you clone from the internet.
What I see is an inexperienced developer who instead of systematically debugging the issue keeps trying random stuff hoping that it will somehow work.
Thanks. I tried to make sense of it and experimented a bit with making the same ioctl’s mentioned but couldn’t get it to work. I either didn’t get it right or it’s something else.
Maybe I will take another look later but for now my workaround is to just fire up Baba Is You which idles at a low cpu use and then run evfwd with the grab option so that Baba no longer gets the input.
Yes, that works too with one fairly big caveat: for some reason the Steam Deck’s controller is not producing evdev events until a game is actually running on the deck. So evfwd is not receiving events while the Steam UI is active. I haven’t been able to figure out yet why this is the case.
If you want to try it you can start a random game on the deck and then fire up evfwd on the controller device and using the -g (grab) flag to avoid passing events to the running game.
Edit: while we are talking about the Steam Deck: when ssh-ing to the deck it can be helpful to turn off wifi power management to avoid lag: iw wlan0 set power_save off
It’s been mostly Isaac as usual but I picked up Shotgun King: The Final Checkmate yesterday and I like it a lot. It’s a fast-playing roguelite with a neat idea that’s implemented well. The game mechanics remind me of Hoplite on mobile.
The game is currently on sale and has a free demo. It has good controller input and low resource use, a great fit for the Deck.
Trump and his handlers just before the debate:
Handler: Mr President… (he insists on being called that by his people) - before you go out there I want you to promise again that you won’t bring up the thing about people eating cats and dogs…
Trump: yeah, fine
Handler: Remember how we talked about this? And how you promised that you won’t bring it up no matter what happens?
Trump: Yeah, fine, whatever.
I have little sympathy for people like the author who knowing all this continue to give content to that site. And I don’t care about their excuses.
If you don’t like that the new owner has turned your favorite pub into a nazi bar then maybe you should stop spending your money there.
I think links should be fine and useful in this case, I’d just avoid affiliate tags and such.
Not a huge fan of inserts and I end up tossing them more often than not but the basic Res Aracana insert is one that I find exemplary. It doesn’t make the box larger than it needs to be, it has room for both expansions and most importantly it serves as an ergonomic storage tray during the game.
I’ve seen third party inserts that looked tempting but they were too expensive and organized things differently from the way I liked. In particular I like to bag together everything that a given player color needs for their setup, that way I can just hand everybody their own bag for their personal setup.
My favorite accessories are a couple of very cheap sectioned trays that I use as component trays for almost every game and some simple card holders for games that need it.
I picked this up about 2 months ago. Took me about 100 hours before I could put it down.
Backpack Battles. It’s an inventory management based auto-battler. Chill game and I like spatial puzzle a lot.
The game uses the Godot engine and it runs great on the deck. The UI is very smooth and thoughtfully designed.
A neat thing about the battle system is that it’s fully asynchronous. No matchmaking delay and it even works offline. I believe it works by preloading a number of opponent-builds at the beginning of the run.
Nice, now just another year to go while they fix it to run well on the Steamdeck.
Just don’t end up as the this guy
or Futurama’s version of it
deleted by creator
Too much if I am honest about it. Currently obsessed with DRG: Survivor and I’ve put in an embarrassing number of hours in the last couple weeks.
It depends. If there is any money on the line or don’t want to burn bridges then I’d do the smart thing, whatever that is. Otherwise I’d just skip it.
I just checked the Quick Start rules in the rulebook, looks great! Really glad that they have included that. Reminds me of the similar rules in Baseball Highlights 2045 or Space Base and I always play with those.
Thanks for the excellent review!
Do you think that the early encounters will feel samey in repeated replays? StS is a “slow” deckbuilder in the sense that you don’t acquire new cards every round but only after encounters so you go through your starting deck a few times before you really start seeing new cards. This is fine in digital StS since it plays so fast but I wonder how early game feels on the table. How many rounds do early encounters typically take?
I had similar worries about the AMD driver stability before I switched from NV about 5 years ago. But my experience has been great even back then and things have only improved since.
One data point to consider is that Valve is shipping the Steam Deck with an AMD AMU and stability and compatibility is paramount for that use case.