I like chess, but I can’t think that fast. At that speed, I can only do !anarchychess@sopuli.xyz : push pawns, fork things with knights, always take en passant, and try not to blunder away the queen.
Internet hologram, Reddit refugee, and mod of @FloatingIsFun . Retro game streamer since before Twitch, on hiatus to grind levels in being a dad and ally. Easily distracted by floaty things. he/him
I like chess, but I can’t think that fast. At that speed, I can only do !anarchychess@sopuli.xyz : push pawns, fork things with knights, always take en passant, and try not to blunder away the queen.
Look, I come from fighting games and not racing games, so this actually looks OK to me. The goal is to win the race by hook or crook, and you are expected to use every means at your disposal to win. It’s dirty play, but it isn’t against the rules, and you should expect all of your serious opponents to ram you in this situation.
It’s like snaking in Mario Kart DS. It’s a weird counter-intuitive mechanic that makes you go faster by powersliding constantly, even on straightaways. If you’re playing without snaking, you’re not really playing Mario Kart DS.
Me too! My weekly stream is becoming more of a yearly stream. My work schedule doesn’t really allow for consistent streams, but maybe that’ll change soon.
Castlevania: Aria of Sorrow, practicing the any% route so I can play it onstream soon.
That’s when I’m not distracted with !Balatro@lemm.ee on my phone.
Spread is brokenly good, but I like playing with Laser too. It feels good to land the entire beam on a boss. Especially in the arcade version, laser kills bosses fast.
Megaupload. It was like the Library of Alexandria burning down. Not just pirated stuff, either.
Whoa… !FloatingIsFun@fedia.io looks really good in PieFed’s tile views! It’s kind of what I was going for with my CSS. I think PieFed has a ton of potential, and I want to mess around with it more.
@Jerry@hear-me.social, if you just saw a spike of like 1GB of data getting federated in, that was me manually retrieving my first few hundred posts.
Edit: Oops, I tagged the wrong instance admin named Jerry!
Just make the main link a New York Times gift article link. Those aren’t paywalled. https://www.nytimes.com/2024/09/18/world/middleeast/israel-exploding-pagers-hezbollah.html?unlocked_article_code=1.L04.4Yla.tf3LG-_hbGcb&smid=url-share
Here in Ohio, FuncoLand and Electronics Boutique were the national game store chains in town until GameStop bought them both and took over their stores. Funco was known for their lists of trade-in values in magazines in the days before VGPC. Now it’s come full circle and GameStop is turning some stores into the 90s FuncoLand stores they replaced.
Actually, you can still get the full Steam game for free at https://www.sega60th.com/register
I’ve only actually played the first game, but as I understand it, NiGHTS is a high-ranking Nightmaren just like the monstrous bosses they fight. NiGHTS happens to be powerful enough to be independent. Whenever the other Nightmaren mug a dreaming visitor, if the visitor keeps hold of one of their Ideyas, NiGHTS finds it more fun to help the visitor wreck everything instead.
Edit: corrected NiGHTS to they/them pronouns (and while I’m here, you can still get the Steam version of NiGHTS for free)
would’ve been fun if the local magazines were somewhat more active.
I originally chose Kbin/Mbin over Lemmy because of the added support for Mastodon-like posts, but it’s still suffers from wonky early adopter stuff. I still rather like Mbin’s interface more than Lemmy’s defaults, though Lemmy’s support for third party front ends is very cool. Whichever way you go, I’m happy that Mbin and Lemmy have access to all the same content. Mbin could grow more if some of a magazine’s custom CSS could federate to other instances, or if it supported bots like Lemmy.
Oh dang, I’m gonna have to look into PieFed, though. That looks good! I’d like to see how my community looks, but I think a registered piefed.social user has to do this community lookup for federation to begin.
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Entertainment-per-byte is an interesting problem. My solutions were tiny but highly replayable games. It’s been fun to see other people’s ideas, like writing things in Emacs.
Come to Mbin! We have active developers!
Cool! Thanks for the Floating Is Fun shout out! I wish that CSS would federate to other instances, even if it’s just a header image like Lemmy communities get. You Lemmy users can still use interfaces like Photon and Voyager, and it looks great on those.
As for me, I like these ones: !wordle@lemmy.world - I comment my puzzle results in there everyday !news@beehaw.org - Good reliable world news that covers important events !usnews@beehaw.org - I’m American and this is better than most of our news outlets !comicstrips@lemmy.world - Good single-serving comics in my feed !vgmusic@lemmy.world - Sometimes I throw video game music at them @MentalEdge@sopuli.xyz - Not a community, but I end up following MentalEdge to a lot of the communities they frequent
To take the survey, go to this campaign page and scroll down to the “take part” button to get the survey in your language. I basically just told them that I install Firefox ESR from Chocolatey. They were really interested in locale strings like “en-US”.
Hello, ani.social! Apparently Lemmy has an equivalent to Reddit’s sauceNAObot now? Can it handle non-Pixiv sources? Let’s summon @saucechan@ani.social !
Oh! I didn’t know it was actually against the game’s code of conduct to ram like this. In that case, ramming is breaking a rule, and the offender should be reported and punished. What is the punishment for ramming like this, anyway? Is this win taken away from them?
If the developers don’t want players to ram each other, that rule should be enforced by the game itself. Either don’t have realistic collisions between players, or prevent cars from going offroad after a collision, or instantly take away the offender’s money or points.
Fighting game tournaments usually allow everything that’s possible in the game engine, but there are exceptions like intentionally crashing the game.