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Joined 1 year ago
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Cake day: June 29th, 2023

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  • I have no idea how accurate this info on FindLaw.com is, but according to it, you don’t need a lawyer in small claims court (in the US). And according to https://en.wikipedia.org/wiki/Small_claims_court there are many other countries with similar small claim courts: “Australia, Brazil, Canada, England and Wales, Hong Kong, Ireland, Israel, Greece, New Zealand, Philippines, Scotland, Singapore, South Africa, Nigeria and the United States”. I know the list of countries is not even close to covering a large amount of Steam users, but I suspect that us Europeans are covered in other ways, so there’s that.

    The Wikipedia page also mentions the lawyer thing, by the way:

    A usual guiding principle in these courts is that individuals ought to be able to conduct their own cases and represent themselves without a lawyer. Rules are relaxed but still apply to some degree. In some jurisdictions, corporations must still be represented by a lawyer in small-claims court.

    And I don’t think you need to sue Valve in the US. I think they’re required to have legal representation in the countries in which they operate, which should enable you to sue them “locally” in many cases. Again, not an expert, so I’m making quite a few assumptions here.



  • If, for example, I want to return a game in accordance with the rules and they won’t let me, I’m not gonna lawyer up and sue them from the other side of the Atlantic.

    While supposedly being a lot cheaper than litigation, arbitration isn’t free either. Besides, arbitration makes it near-impossible to appeal a decision, and the outcome won’t set binding legal precedent. Furthermore, arbitration often comes with a class action waiver. Valve also removed that from the SSA.

    I’m far from an expert in law, especially US law, but as I understand it, arbitration is still available (if both parties agree, I assume), it’s just not a requirement anymore [edit: nevermind, I didn’t understand it]. I’m sure they’re making this move because it somehow benefits them, but it still seems to me that consumers are getting more options [edit: they’re not] which is usually a good thing.



  • madsen@lemmy.worldtoTechnology@lemmy.worldElasticsearch is open source, again
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    3 months ago

    Enterprise licensing for self-hosted setups is priced per chunk of 64 GB of RAM in your cluster. I.e. if you run Elastic on 2 machines of 32 GB RAM each, you pay for 1 node. It sounds like there may have been some poor communication going on, because they definitely don’t base the pricing for self-hosted setups on the number of employees or anything like that.

    They’re also not super uptight about you going over the licensing limit for a while. We’ve been running a couple of licenses short since we scaled our cluster up a while back. Our account manager knows and doesn’t care.







  • I get notifications for calls (obviously), SMS messages (of which I receive an average of 1 per month) and IMs from my immediate family. Everything else I check up on when I actually feel like I have the time for it. This has dramatically reduced the number of emails and other things I forget to reply to/act on, because I see them when I want to and when I have the time to actually deal with them; not when some random notification pops up when I’m doing something else, gets half-noticed and swiped away because I’ll deal with it later.






  • I wouldn’t trust an LLM to produce any kind of programming answer. If you’re skilled enough to know it’s wrong, then you should do it yourself, if you’re not, then you shouldn’t be using it.

    I’ve seen plenty of examples of specific, clear, simple prompts that an LLM absolutely butchered by using libraries, functions, classes, and APIs that don’t exist. Likewise with code analysis where it invented bugs that literally did not exist in the actual code.

    LLMs don’t have a holistic understanding of anything—they’re your non-programming, but over-confident, friend that’s trying to convey the results of a Google search on low-level memory management in C++.




  • Elysium is definitely the slowest, but time saved carries over, so if you’re fast on Tartarus, you’ll have more time in Asphodel, which is relatively short in terms of number of rooms, and subsequently more time in Elysium.

    And as someone else mentioned, it saves time to be aggressive too, so never be idle and try to anticipate where enemies spawn. Enemies without shield (or when the shield is gone) can be stun-locked, so just hammer away at them.

    Maybe I’m forgetting how much time and practice I’ve put into going faster, but if I can do it — everyone can, that’s for certain.

    Drawing inspiration from speedrun builds is great, so maybe check some of those (linked earlier) out. There are builds for different play styles, so I’m sure you’ll find something that works for you. :)