CMake can also emit its own errors during the configure step though, particularly if you have complicated build logic and/or lots of external packages.
CMake can also emit its own errors during the configure step though, particularly if you have complicated build logic and/or lots of external packages.
That’s mostly still true, with the small caveat that the default prefix on arm64 macOS is /opt/homebrew rather than /usr/local, so you might have to add it explicitly to your PATH
Projects for Apple platforms usually also use .h, where it could mean anything from C/C++ to Objective-C/C++.
In practice, Clang handles mixed C/C++/Obj-C codebases pretty well and determining the language for a header never really felt like an issue since the API would usually already imply it (declaring a C++ class and/or Obj-C class would require the corresponding language to consume it).
If a C++ header is intended to be consumed from C, adding the usual should alleviate the name mangling issues.
To be fair, the gaming chair also holds you against lateral GeForce
or Swift, Rust has semicolons while Swift doesn’t
Why not just add a timestamp that rotates every, say 5 seconds, to the hashed data?
That would make it infeasible to precompute the table permanently (it would have to be precomputed for a very narrow attack window, which is still better than nothing)
A nice example of this is Ardour: A DAW that’s free in the sense that the source code is GPL, but the prebuilt official binaries have to be paid for.
How so? It’s a polished Unix desktop that runs most open-source and a bunch of proprietary apps, including Final Cut and Logic. It’s natively POSIX and has a proper shell.
deleted by creator
In principle you can, the Mach-O format is openly documented and implemented in the major compilers. The issue is that you need a sysroot (aka SDK) of the frameworks and headers for your target OS, which in Apple’s case are proprietary and cannot be redistributed legally (you could probably rip them out of a macOS installation yourself though). For iOS apps you’d also need to sign the binaries and install the app to the device which is non-trivial to impossible to do on other platforms.
It took them a few years, if I remember right, though they did add the unlock-with-watch pretty early.