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Joined 1 year ago
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Cake day: July 29th, 2023

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  • So far it is mainly an advanced search engine, someone still needs to know what to ask it, interpret the results and correct them. Then there’s the task of fitting it into an existing solution / landscape.

    Then there’s the 50% of non coding tasks you have to perform once you’re no longer a junior. I think it’ll be mainly useful for getting developers with less experience productive faster, but require more oversight from experienced devs.

    At least for the way things are developing at the moment.










  • It took me quite a few attempts to get into the game, but I’m really enjoying it now. For me it’s the first 3D game I’m properly playing on the xbox so there’s a bit of a learning curve there (I’m used to mouse and keyboard on pc).

    The biggest things that helped me enjoy it: when navigating cities or buildings that are all super maze-like, you can use your scanner to actually guide you in the right direction with little arrows on the ground as pathfinding. I kept getting lost and giving up on quests until I saw this in a video.

    In the beginning I’d spent most of my money every time i was in town to pretty much fully fill my inventory with ammo, lockpicks and med packs. Especially since I’m trying to learn how to aim with a controller I’ll waste a lot of clips missing completely. Just maxing out on ammo makes it a lot easier (and using a shotgun early on, just run at them and blast em point blank, lots of dmg / bullet)

    Looking up how the UI / systems work online… i wanted to do a pure experience, but holy crap is the UI hard to figure out sometimes. Especially things to do with ship building and traveling.

    I’m really liking the random side quests though, and was just wasting away my entire Saturday playing, which hasn’t happened in years for me.