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Cake day: July 1st, 2023

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  • I’m so confused. Whose dishwashers are you talking about? I’m in the US, you’re describing every dishwasher I’ve ever had, except that we always hook it up to the hot water line. Our unit takes very little water, it takes hours to run a load due to efficiency features. It has a heating element inside to take whatever water it gets and keep it hot for the cycle.

    I don’t really see why it’s any less efficient to use the hot water we are already heating with our water heater (which heats much more efficiently than a small electric heater would). The water originally arrives to my house cold, it has to be heated one way or another. My dishwasher is less than 10 feet away from my water heater, water is not losing appreciable heat on the way to the dishwasher.



  • Man I haven’t thought about kkrieger in a looooong time. Thanks for that!

    I agree though. I think it’s been happening for years. Hardware has gotten so fast compared to where we were a few years ago. But it hasn’t caused rapid innovation like everyone thought it would. It’s just made devs lazy and we get massive unoptimized piles of shit released that take hundreds of gigs of space, require 8gb of vram and 16gb of RAM and still run like trash.

    I’d love to see another era where we have game developers truly innovating and really trying to get the most out of hardware but I wonder if things have gotten so complicated that those days are gone.






  • I think because it’s a pretty gross mischaracterization of the demographic? Usually hyperbole is used for effect to more emphatically illustrate a generally true or accepted point.

    The number of Americans who use nightly sleep aids is extremely low. Like, a vast vast majority of people never take them. I don’t know anyone who regularly takes them, and honestly I don’t know many who take them even occasionally.

    So this meme uses hyperbole to drive home the idea that Americans have a pill problem regarding sleep aids and no one in Europe does. I have no idea how the numbers shake out in Europe but I can say in America it is not as characterized. So it’s less hyperbole (exaggeration of a fact) and more like a lie.


  • I’ve just started dipping my toes back into the waters again too, also after many years of downloading absolutely nothing. It’s a combo of things prompting me.

    First, costs have gotten out of control and prices just keep creeping up. This is happening at the same time as content libraries per service dwindle. I make more money than I used to, yet it feels like it goes not nearly as far these days with prices of everything skyrocketing.

    Second, it’s becoming a bigger and bigger pain in the ass to find things. Part of the issue for me is interfaces (though I can get around that, generally). Part is content shuffling from one service to the next. But a big issue is all the trash content companies like Netflix are shitting out to pad their libraries. You have to wade through oceans of garbage to find a single thing worth your time. This experience is exactly why I dropped traditional cable years ago! I hate endless filler trash. I don’t want the illusion of a large library to make it seem like I’m getting value. I just want actual good content.




  • Multi comms are a good idea, agreed.

    As for weak discoverability encouraging tendency to gather on larger comms…I agree, but I would just add that it does require motivated and proactive users. This isn’t a given. In my hypothetical, those people started their own communities about something they like, and had a few users but not many. Do they at some point decide to give up and search for another community? Or do they just forget about it because there’s never any activity and they don’t go there? How many searches should they do without finding anything?

    As a real life example of my own, I’m a Green Bay Packers fan. I wanted to find a place to take part in active discussions about the team. I joined what seemed to be the biggest community and posted a few things, commented in threads. Most would get one or maybe two replies. Often nothing. A month or two later I searched again and found a few more communities that had popped up. All around the same size and activity level. Joined them, also crickets. The members there didn’t congregate around a larger instance, they created more small instances and then all of them ended up largely abandoned.

    I don’t know exactly why that is, but I’ve had this experience with other topics too. Maybe instance tagging with a recommendation algorithm that suggests similar communities in the fediverse based on the community you’re in?



  • Fully agree with you on artists not getting their fair share, and I would argue that the issue is sadly endemic across the entire music industry and was that way long before streaming services even existed. Spotify is merely the most visible representation of a long festering issue that spans generations.

    I can only speak for myself but I do actually still buy CDs for bands I really like. I will also occasionally buy merch or go to shows. Some of these bands I very certainly would never have discovered without Spotify (or a service like it).

    Ultimately I agree that I’d like people to understand their options. I think the biggest likely barrier is convenience. I have a NAS server, and a virtual host set up that runs a Linux server with Plex on it, and I have that open so I can use Plexamp to play live albums or any other stuff I own that isn’t on Spotify. But like… That’s a massive barrier to entry to simply create something close to the experience Spotify offers out of the box. And it’s definitely not as polished. I do it because I’m a hobbyist, but most people aren’t like that. So then if you want to buy music individually, you’re stuck listening to actual physical CDs, or ripping them and loading them on your phone or mp3 player. Old school cool for sure, but new school convenience is sure hard to beat once you’ve had a taste.


  • theragu40@lemmy.worldtoTechnology@lemmy.worldSpotify re-invented the radio
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    1 year ago

    This is your rationale and that is ok for you. Ownership is important to you. That is ok. But people who make the point you are making never understand the point those of us who like Spotify are making.

    We do not care that we don’t own anything after paying. I am not paying to own it. Never felt like I was, never felt like I needed to. In fact, it’s almost a perk that I don’t because then I am not sitting amidst towers of CDs (something that was definitely possible if I had continued my pre-spotify trajectory). Anyway, I pay for access. No more, no less. I pay for access to Spotify’s library, which is many orders of magnitude larger than anything I could ever hope to amass myself, even if I was pirating shit.

    I want to listen to whatever I want, whenever I want, instantly. I don’t want to go pirate it, I don’t want to go find it at a store, if someone suggests me a song or album or artist I want to go listen to it right now. Spotify enables that. I have discovered so much music I would absolutely never have tried without Spotify.

    And again, I am 100% comfortable paying for access to something not owned by me. I’m a member at our local zoo. I don’t expect to own the animals, I pay to just to get in. I’m a member at our museum. I don’t feel like I should own the artifacts, I pay for the privilege of seeing them. I am a member at a community pool. I don’t own the water, I pay to get in, and have someone else handle all the hassle of maintaining that pool.

    Spotify is the exact same for me.





  • From a pure graphical fidelity point we’re there now.

    From an animation standpoint we are light years away. The absolute best animations or facial expression renders I have seen are nowhere near good enough to actually pass for real. And honestly I am not sure I’ve even seen meaningful improvement in this area in a long time. Even in this demo videos the cars don’t look quite right as they move, and cars are much easier than people, or the way cloth moves when on someone who is moving.

    I’d like to think this is the next big focus for graphics, but animations are a lot harder to get right than pure visual fidelity. I hope studios start focusing on it because it will take take us to that next step.