Don’t really know anywhere else to share this so here goes nothing. Context for the screenshot: this is a StS1 callback boss with three phases. On phase 3, every other turn your attack can only deal 1 damage each… which is not a problem if you hit more times than the boss has HP for, as I played a card that hits 8 damage for 44 times
I actually was a bit scared by all the hype when the game released & delayed a bit before buying… game has been quite fun. Total play time: 42.8 hrs as of reaching A10 with The Silent. Still haven’t heavily worked on the other characters though but I will
Apparently a lot of the Chinese playerbase started review-bombing the game just when I started playing, because the devs nerfed a few of the on-launch combo pieces
Also fun fact! The StS devs used Godot for this game, as well as one of their former gamejam minigames that I played. Massive respects for them for this
Thoughts on the game:
- I like that the devs integrated a bunch of cool mechanics from different StS1 mods, a big one being card modifications. Really looking forward to what the full release will offer
- Somehow this game shifted from offense-focus to defense-focus
- “They couldn’t nerf Watcher so they just killed her off screen lol”
- Somehow Silent went from the worst to the best character, because she has good defensive tools…? Also, both of the shivs and the discard archetypes got buffed massively
- Ironclad got nerfed hard since there aren’t a lot of good blocking options especially in Act 1… and the main HP recovery card, Reaper, got moved to an event pool only
Ask me anything!


Thanks! Just for the record I have close to 1000 hrs on the first game lol, not to mention a good number of YouTube streams that I watched, No way I can clear StS2 this quickly without some pretty extensive experience
Yeah… sly is cracked. The two sly cards from StS1 were already so broken that I often snap pick them in the first game. With the new Master Planner card and the whole slew of sly support it is wayyy too insane. Even if they nerfed Prepared+, Hidden Daggers can still pop off
I had one run with a vulnerability deck on Ironclad; still haven’t fully figured out how to build around it, but it does seem like a pretty reliable draw engine if done right. Also he has the silly ancestral card that is only 1 mana for 20 damage + 5 stacks of vuln 😂
Necrobinder… a bit embarrassing, but she is actually my weakest character now, since I haven’t quite figured out how to play her outside of the Souls archetype. Hopefully I get the hang of it soon
Regent seems to rely much more heavily on leaning into certain archetypes…? I haven’t gotten the full hang of it yet, but star gain/loss + support power is very strong, big sword go vroom is strong but requires specific combo pieces… not sure of the colorless archetype but maybe I just have to experiment more
I… prefer to play single player games due to reasons, but yeah I should give co-op at least a try. I’ll keep it in mind, thanks!
I mean yeah sts is by far my favourite and most played game at well over 2k hours in sts1 and already past 200 in sts2 which is barely out. So my perspective on playtime and ascension clears might be a tad warped.
I just remembered my first a20 heart to have taken like 400h so sts2 a10 felt kind of like a joke in comparison. But granted act 4 made sts1 a20 quite a bit more difficult and doesn’t exist yet for this one.