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The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 8 天前

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The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 8 天前
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  • Elting@piefed.social
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    8 天前

    Yeah, redesign the lighting engine and redo all the textures, without once thinking about the intentionality behind the original design. I honestly think that remaking a game is a harder task than making a new one in most cases, or at least requires a set of skills most game developers don’t have.

    • KubeRoot@discuss.tchncs.de
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      6 天前

      “Redesign” the lighting engine? Did you mean “drop the assets into UE5”?

    • Quetzalcutlass@lemmy.world
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      6 天前

      The Chronicles of Riddick: Escape From Butcher Bay was an amazing stealth game that pioneered modern lighting tech even before Doom 3. It got a remaster included with the sequel Assault On Dark Athena, but they absolutely bungled the lighting and atmosphere in the process.

    • 48954246@lemmy.world
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      8 天前

      Absolutely true, but it’s really easy to do a bad remake, slap the original pricing on it and cash in on nostalgia

      • GalacticSushi@piefed.blahaj.zone
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        8 天前

        Warcraft III: Reforged

        • ElectroLisa@piefed.blahaj.zone
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          8 天前

          GTA Trilogy “Remastered”

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