• filcuk@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 hours ago

      64th million has finally allowed for the technology of having pets added to the game

  • WhyFlip@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    1
    ·
    10 hours ago

    Star Citizen sounds right up my alley in terms of game content and play, but I will never touch it due to the business model they’ve chosen.

    • Psythik@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 hours ago

      All I want is a space pirate game that doesn’t require me to quit my job and dedicate my life to it in order to acquire a good enough ship to actually be competitive.

      That, or a street racing MMO with realistic physics and a true-to-life level of customization and tuning, that has a map the size of small country. Like The Crew except no arcade physics and more than 5 players in a server. And also not shit.

      Somebody, please make one of these two games already. I need this so badly in my lifetime before I die.

      • Randomgal@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 hours ago

        You want that online? If you’re okay with single player, the first one does exist: Check out the X series of games, the latest one is X:4 Foundations.

        Idk about racing lmao

  • yamanii@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    ·
    12 hours ago

    I’ve genuinely been sat in meetings that got derailed for 30 minutes so that the placement of objects that players are likely never to interact with could be discussed in detail. There’s just no actual focus on getting the game done.

    We have a saying here that translates to something like this: “perfect is the enemy of done”. Getting lost in details like this will always delay things a ton.

    • reksas@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 hours ago

      i want to fall for it yet i keep waiting for further development, thankfully they occasionally do free flight events so I can actually test the game without having to pay

    • SynopsisTantilize@lemm.ee
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      1
      ·
      12 hours ago

      One of my ex coworkers has spent somewhere in the ballpark of 12k. He sells, flips and trades rare ships to sell back to people after the exclusivity of the ship has expired. He’s made like 4k. I don’t understand gaming anymore.

      • ours@lemmy.world
        link
        fedilink
        English
        arrow-up
        15
        ·
        12 hours ago

        That’s not gaming anymore than people buying toys, leaving them in their boxes as an “investment” are into playing with toys.

        Meanwhile the rest of us are buying games, playing them, enjoying them, moving on to other games and so on.

        • SynopsisTantilize@lemm.ee
          link
          fedilink
          English
          arrow-up
          3
          ·
          11 hours ago

          Yea that’s where I’m at. I’m platform agnostic, and the only game I simp for is the original halo trilogy. Microtransactions are dirty. And making digitized items a financial value just to sell them is the same as what you said, like Funko pop collectors.

    • ByteOnBikes@slrpnk.netOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 hours ago

      I used to be like you, laughing and enjoying life.

      The new director of technology we just hired a few months ago flexed about how he’s now hit 6-digit donations to Star Citizen. It’s still early and he hasn’t shown any results, but if he’s following the Star Citizen path of growth, my department is fucked.

    • throbbing_banjo@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      13 hours ago

      They got my $40 in 2012. I absolutely loved the Wing Commander series; Wing Commander II was an embarrassingly important part of my adolescense, I love space sims, and still had fond enough memories of the name Chris Roberts that I didn’t think he’d blatantly lie and steal from me.

      How people are still giving these clowns money I have no idea.

      • SSTF@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        10 hours ago

        People are buying the dream. There is personal investment now- this isn’t a game, this is their game. Supporters tend to talk like this is a community project, not a transaction between a customer and a studio.

        Whenever the studio finally folds, I guarantee there will be whales lamenting that if they’d only spent a little more they’d have kept the game afloat.

      • Summzashi@lemmy.one
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 hours ago

        Same here. It was a much different time. Lots of games that originated in kickstarter became succesful. This just seemed like another one.

        Hindsight is 20/20

  • FangedWyvern42@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    1
    ·
    edit-2
    24 hours ago

    Is anyone really surprised?

    I do think they will at least release Squadron 42, but the main game is never coming out.

    • rozodru@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      13 hours ago

      I honestly don’t even think they’ll get that far. I mean they’ve announced it now, yet again, for a 2026 release date…two years from now. they’ve been doing this for the past decade. “It’ll release in 2016” then it’s “Squadron 42 coming 2018” and so on and so forth. Mark my words we’ll get to 2026 and at their little convention they have to further milk their userbase of money they’ll announce Squadron 42 for 2028 but please, user, they need more backers and as a reward for backing you’ll get a fancy ship you’ll never get to keep.

  • pyre@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    2
    ·
    1 day ago

    and here I was thinking they always planned to finish the game in about 16 to 30 years.

    sorry I meant durrrr

  • Allero@lemmy.today
    link
    fedilink
    English
    arrow-up
    66
    arrow-down
    1
    ·
    2 days ago

    That was my concern long ago when I entered the game.

    The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

    Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

    Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won’t be able to blatantly extort players for their money anymore.

    • Astronauticaldb@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      1 day ago

      Not to mention that they also incentivise players to spend real-world money by having their website have a secret club for whales (I think you need to spend either $1K or $5K in order to have the button appear) to spend even more money then they did to even gain access originally.

      Edit: clarity and conciseness: added “originally” to the end of the last sentence.

      • Allero@lemmy.today
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        12 hours ago

        Yes, if you spend over $1k on the game you gain access to beta-testing etc.

        And the most scary part? Plenty of people do spend this much money - I know many Carrack owners, for example, and this ship costed, when I remember it, $1200. Yes, very real $1200 for an in-game ship, and there’s plenty of buyers.

        Heck, I know a person in Ukraine - not a high-income country by any standards, GDP per capita sitting at ~$5000, vs ~$85000 in the US - who spent about $6000 on the game by hiding huge portion of his income from his family for years. And this is not an exceptional case.

  • peopleproblems@lemmy.world
    link
    fedilink
    English
    arrow-up
    113
    arrow-down
    6
    ·
    2 days ago

    And then, compare it to No Man’s Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

    I hope we can eventually build space stations or pilot Capital Ships. No Man’s Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

    Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

    • ms.lane@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      edit-2
      16 hours ago

      Also to be fair (and critical), while Sean lied to both Sony and us about the state of the game-

      They also probably did have most of everything they promised at one point, then the Christmas Flood happened. That’s when the lies started and but those lies were likely more for Sony rather than us, as it’s entirely possible Sony would have outright cancelled the game if they’d known how much was actually lost in the flood.

      Instead they released what they could in the time they had left then just kept plugging away at it post release.

    • I Cast Fist@programming.dev
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      23 hours ago

      NMS certainly evolved a lot, but I wouldn’t call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

      All the daily quicksilver quests are a fucking chore, too.

  • Rottcodd@lemmy.world
    link
    fedilink
    English
    arrow-up
    119
    arrow-down
    4
    ·
    2 days ago

    Do people just not know who and what Chris Roberts is?

    This is what he’s done throughout his career - the only thing that’s notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

    It’s entirely possible that if Microsoft hadn’t bought out Digital Anvil and given him the boot, this wouldn’t even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

    • Shadywack@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 hours ago

      I mean, some people called this back in fucking 2012, but the dreamers bought into his vision. He’s always been real great about vision and lofty ambitions, but shit on execution. He sells dreams, but doesn’t know how to finish anything. Every project he was attached to that executed on deliverables, was due to control being outside of his purview and accountability enforced.

      • lime!@feddit.nu
        link
        fedilink
        English
        arrow-up
        24
        ·
        2 days ago

        the wing commander series was famous for inflated development costs, freelancer was repeatedly delayed and eventually released like five years after it’s announcement, and since then… he’s been working on star citizen

        • SSTF@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          10 hours ago

          Keep in mind Freelancer was released after Microsoft acquired Roberts’ company, kicked him out of a leadership role, and drastically slashed the scope.

          Star Citizen is what happens when there is nobody above Roberts to say no, and now after years plenty of people under him with an interest in keeping the development churning.

    • P03 Locke@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      2
      ·
      2 days ago

      Chris Roberts is still rich, and could probably retire right now without worrying about anything. He could tank the company, and he wouldn’t care.

      • Blackmist@feddit.uk
        link
        fedilink
        English
        arrow-up
        25
        arrow-down
        2
        ·
        2 days ago

        When has any really rich person ever gone “you know what? I actually have enough now…”?

        • theneverfox@pawb.social
          link
          fedilink
          English
          arrow-up
          17
          ·
          1 day ago

          Wozniak is probably the most famous example. He recognized the corrupting nature of money, decided he had enough, and stopped to live in comfort and occasionally work towards causes he finds important

          Lots of people have done the same… But if they’re rich and still chasing after money? They’ll never stop

          • Blackmist@feddit.uk
            link
            fedilink
            English
            arrow-up
            9
            arrow-down
            1
            ·
            1 day ago

            I guess Notch as well. Sold Minecraft for an obscene amount of money and got into indefensible right wing views instead.

        • ObjectivityIncarnate@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          1 day ago

          That’s the majority of them, but ragebait articles aren’t written about them, so you have no idea who they are.

          Don’t be so easily manipulated by media.