I should probably come out and say that I really don’t get them, but I’ll try not to be a contrarian in this thread lol. Looking for genuine perspectives.

  • ProfessorOwl_PhD [any]@hexbear.net
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    8 days ago

    Personally, the JRPGs I enjoy have something chess-like to the combat - each character has their own way of acting, and you have to balance their actions around the turn order and enemy’s actions. Throw in some rock-paper-scissor elements and an ult mechanic like limit breaks or summons and it creates enough considerations to keep me interested in planning out both the current and future turns without it turning into an overwhelming amount of micromanaging.