Oh Bethesda…

  • RonnyZittledong@lemmy.world
    link
    fedilink
    English
    arrow-up
    72
    arrow-down
    1
    ·
    15 days ago

    When you have a leveling system and everything in the world levels up along side you there may as well not be a leveling system at all. Devs do it when they want to say they have a leveling system but are too lazy to make it work correctly.

    • ryathal@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      19
      arrow-down
      2
      ·
      15 days ago

      It makes sense for things to level in an open world game where someone could encounter an area at level 1 or 10. In order to provide a reasonable challenge for the player coming to that area. What oblivion did wrong is it was far too global and there weren’t sensible caps and floors on areas.

      • AstralPath@lemmy.ca
        link
        fedilink
        English
        arrow-up
        31
        arrow-down
        1
        ·
        15 days ago

        Or you just let players get their face smashed in by a high level enemy when they trespass somewhere they shouldn’t so they learn that they’re not ready to face that challenge yet. You also craft a world that gently guides them in a viable direction to level up to meet that challenge, ideally with multiple options to pursue.

        • huskypenguin@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          17
          ·
          15 days ago

          Wasn’t morrowind like that? There’s nothing wrong with going somewhere and going “oh I shouldn’t be here. I’ll come back later.”

          • AmosBurton_ThatGuy@lemmy.ca
            link
            fedilink
            English
            arrow-up
            15
            ·
            15 days ago

            New Vegas as well. Try and take a shortcut to New Vegas instead of going the long way? Here, have some cazadors and deathclaws lmao