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The Picard Maneuver@startrek.website to Gaming@lemmy.worldEnglish · 1 年前

Then vs Now

startrek.website

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Then vs Now

startrek.website

The Picard Maneuver@startrek.website to Gaming@lemmy.worldEnglish · 1 年前
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  • jol@discuss.tchncs.de
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    1 年前

    I love watching videos about old game systems programming. The gymnastics you had to do to code, like, super Mario, just to show more than 3 colors is really interesting.

    • frezik@midwest.social
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      1 年前

      People who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We’ve removed entire classes of bugs by using “bloated” languages and tools.

      • Buck@lemmy.world
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        1 年前

        But we introduce entirely new classes at the same time.

        A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.

        • frezik@midwest.social
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          1 年前

          Not really. We have more bugs because there are more lines of code.

          • Klear@sh.itjust.works
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            1 年前

            And fewer lines of coke.

            • This is fine🔥🐶☕🔥@lemmy.world
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              1 年前

              DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!

              • orphiebaby@lemm.ee
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                1 年前

                I vaguely remember this. What is it from again?

                • This is fine🔥🐶☕🔥@lemmy.world
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                  1 年前

                  https://www.youtube.com/watch?v=Vhh_GeBPOhs

    • Karyoplasma@discuss.tchncs.de
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      1 年前

      You will probably enjoy this video: https://redirect.invidious.io/watch?v=nYDmBdUalgo

      Dude livestreamed Super Mario 64 for more than a month with a bot attached that perfectly abused a physics quirk based on floating point precision, just so he can crash the game at 0:00 at New Year’s by overflowing a value. This over-one-hour-long video is the summary.

    • Buck@lemmy.world
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      1 年前

      If you haven’t seen them, look up the Ultimate talk on YouTube. They go into real depth on c64, Gameboy, Atari, Amiga, etc. development and all the tricks that are used.

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