That’s like game design 101 – if you’re introducing a new gameplay paradigm that isn’t part of the core experience, make it really really easy.
Maybe I’m misremembering, but I recall the Warthog escape sequence at the end of Halo getting this right. It felt epic, but was actually very doable based on the limited driving skills required by rest of the game.
That’s why many of us are so fond of the warthog. Many games at the time introduced a vehicle and suddenly the game is ludicrously hard (… That fucking BattleToad battle bike…). But the Warthog is introduced as a helpful aid, and then it actually does it’s job with minimal fuss.
That’s like game design 101 – if you’re introducing a new gameplay paradigm that isn’t part of the core experience, make it really really easy.
Maybe I’m misremembering, but I recall the Warthog escape sequence at the end of Halo getting this right. It felt epic, but was actually very doable based on the limited driving skills required by rest of the game.
That’s why many of us are so fond of the warthog. Many games at the time introduced a vehicle and suddenly the game is ludicrously hard (… That fucking BattleToad battle bike…). But the Warthog is introduced as a helpful aid, and then it actually does it’s job with minimal fuss.