• I Cast Fist@programming.dev
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    11 days ago

    The most important part you can take from the article is the ability to fuck around with the world and the characters, then finding out what the consequences are. Essentially a Developer Foresight trope taken to the extremes

    A notable example from more than 30 years ago is Ultima 7, which even Larian boss, Swen Vincke, said heavily influenced his RPG design philosophy, which is seen very clearly in the Divinity Original Sin games.

  • Elevator7009@lemmy.zip
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    11 days ago

    I like TTRPGs. I also have no creativity, so I’m usually really quiet until combat, in which case I kind of have to speak to take my turn. My actions are usually just “let us help the party”. Not good at playing my own individual character. I like CRPGs based off of TTRPG because I have dialogue choices and prompts. I do not have to generate a personality and actions all by myself.

    Yeah, I know there are tables to help with this, but it is one thing to write that personality trait on my sheet and another to actually know how to play it out in different situations. I like the predefined options CRPGs give me. I’m so bad at embodying a character not myself otherwise, and this lets me do so.