• Crankenstein@lemmy.world
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      17 hours ago

      Let me introduce you to torrenting and community distribution of data.

      It could be implemented this way so that no one individual would need to fully shoulder the burden of hosting everything.

    • Allero@lemmy.today
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      15 hours ago

      Federation would allow you to only host mods not hosted at other servers, with some level of redundancy.

      Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.

      • DoucheBagMcSwag@lemmy.dbzer0.com
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        9 hours ago

        So…old mods or mods for uninteresting and obscure games would eventually die because of zero seeders.

        I know there’s no easy answer for this question but this would happen. Just try looking on the p2P scene for an unpopular or extremely niche tv show. There’s usually zero or sometimes in a rare occasion less than 3 seeders

        • Allero@lemmy.today
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          4 hours ago

          I wonder if this could be solved on protocol level, i.e. automatically preserve objects with least redundancy, as known to the server.

          Like if federated servers hold 50 copies of a file, it’s likely not worthy of saving, but if there is only 1 or 2, it must be stored.

    • pulsewidth@lemmy.world
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      16 hours ago

      Since mods are almost exclusively unable to be copyrighted nowadays, there is a very good chance the Internet Archive would be more than happy to host the mod data - as they have with many community projects.